Alrighty folks, here's the numbers revised for the new update:
Mining bonus for other faction territory = 6
Mining bonus for own faction territory = 12
Ore/shards per asteroid = 338
Capsules per asteroid = 1,690
Asteroids per sector = 5.1
Raw resources per asteroid sector = 1,723.8
Capsules per asteroid sector = 8,619
Raw resources per other faction sector = 10,342.8
Capsules per other faction sector = 51,714
Raw resources per own faction sector = 20,685.6
Capsules per own faction sector = 103,428
Average asteroid sectors per ring= 80
Raw resources per ring = 137,904
Capsules per ring = 689,520
Raw resources per other faction ring = 827,424
Capsules per other faction ring = 4,137,120
Raw resources per own faction ring = 1,654,848
Capsules per own faction ring = 8,274,240
Average asteroid rings per star system = 2.72
Raw resources per system = 375,098.88
Capsules per system = 1,875,494.4
Raw resources per other faction system = 2,250,593.28
Capsules per other faction system = 11,252,966.4
Raw resources per own faction system = 4,501,186.56
Capsules per own faction system = 22,505,932.8
Capsules per standard armor = 6
Standard armor per asteroid = 281.66
Standard armor per sector = 1,436.5
Standard armor per system = 312,582.4
Capsules per utility module = 25
Utility modules per asteroid = 67.6
Utility modules per sector = 344.76
Utility modules per system = 75,019.77
Capsules per weapon module = 50
Weapon modules per asteroid = 33.8
Weapon modules per sector = 172.38
Weapon modules per system = 37,509.88
Capsules per advanced armor = 66
Advanced armor per asteroid = 25.6
Advanced armor per sector = 130.59
Advanced armor per system = 28,416.58
Capsules per effect module = 75
Effect modules per asteroid = 22.53
Effect modules per sector = 114.92
Effect modules per system = 25,006.59
Capsules per shield module = 100
Shield modules per asteroid = 16.9
Shield modules per sector = 86.19
Shield modules per system = 18,754.94
The ore density combined with asteroid size changes have a MASSIVE effect on how valuable territory is. The doubled mining bonuses for territory expound upon that. Mining in unclaimed space is still pretty slow, but ideally you'll only be doing that for a short time while you get your own base of operations set up. Mining in your own territory is... Extremely lucrative.
With these numbers the space required to collect resources for manufacturing outside of factions territory is reduced to a third. Within other faction territory it's reduced 18 times. Within your own territory it's reduced 36 times.
The example ship's armor layer would require 86/14/7 (non-faction/other faction/own faction territory) asteroids mined in order to manufacture, which at 20 seconds (almost unreasonably optimistic) per asteroid would take 28/4.6/2.3 minutes of mining.
The example ship's shielding would require 1992/332/166 asteroids mined and 664(11 hours)/110/55 minutes of mining.
The previous 80 hour total work time is cut to approximately 26.6/4.4/2.2 hours to obtain enough resources for this fine vessel.
Heck, I don't even need to talk about the second issue, already solved with the improved shop stockings. Well done
schema and
Calbiri for patching up these problems as fast as they're documented.
With the new vanilla config, you'll definitely want to stick to either mooching off of faction territory or mining in your own. Blank system mining still takes quite a lot of time and effort. If you don't mind the risk of alerting people to your intentions you should claim a star system, mine it out, and then unclaim it.