Oh, there\'s a new update with a new feature that you may want to try out and see if it helps.
You should be able to tell from task manager whether you really are at 100% CPU or not, and see your memory and disk usage as well, assuming you have a modern operating system (i.e. not windows xp).
Screenshot of windows 8 task manager showing CPU, memory, disk, and network %s, stored on puush, will disappear eventually if not viewed for a while:
So far for me, when StarMade has slowed to a crawl, Windows has remained responsive, even if my CPU usage hits 100% (although I haven\'t had StarMade itself hit 100% even with the dedicated server running, but then I haven\'t tried what you\'re doing).
Usually whenever I\'ve had a computer become almost entirely unresponsive, it was due to the disk usage hitting 100% and then something trying to push it further and windows not managing it all to keep it from slowing the system down.
Or, running out of RAM or nearly out of RAM results in windows dumping a ton of stuff to virtual memory on the hard drive, which slows everything way the hell down because it\'s so much slower than RAM, which is why I asked if you were running out of RAM. 8 GB is twice as much RAM as I have, but then I have not tried building anything anywhere near as colossal as what you are working on, and neither have I gone near anything that big. So who knows.
You\'d think running the game from an SSD would help, except if the RAM starts dumping to virtual memory and that\'s on a normal (SATA or PATA) hard drive, it\'ll still crap out. But then, you don\'t want your computer to use your SSD for virtual memory anyways, because it\'ll wear it out faster.