Greetings,
Here are the answers to the Q&A thread from the 31st of March, this should be all of them. If not, shoot me a PM and we'll answer it for the next one. We will be coming out with a dev blog soon
Our next Q&A is now open for questions: [14th of April] Schine Bi-weekly Q&A
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We do have an end goals document here: StarMade Endgoals (All Parts)
That might answer (or partially) answer your question. - DukeofRealms
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I've spoken about this a bit in the past, here's a small quote:
Below are all unanswered questions from previous sessions, which we'll draw from if extra time is available.
Thanks for playing StarMade,
- The Schine Team
Here are the answers to the Q&A thread from the 31st of March, this should be all of them. If not, shoot me a PM and we'll answer it for the next one. We will be coming out with a dev blog soon
Our next Q&A is now open for questions: [14th of April] Schine Bi-weekly Q&A
This answer would be a bit long to answer here. We will introduce how the endgame will look like with the universe update - schemaHere's a question that has piqued my interest: How do you envision the endgame? When all was said and done and Starmade's, say, "finished" development, what would the result be? Where'd we be, at that point?
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We do have an end goals document here: StarMade Endgoals (All Parts)
That might answer (or partially) answer your question. - DukeofRealms
We are looking to make character ship interaction more immersive which will probably include chairs - schemaCHAIRS!
They will be removed (or upgraded as a rare tribute) for the universe update - schemaAre the old pirates (ships and stations) and the derelict/Trading Guild stations going to be phased out or will some/all of these be overhauled with new power, weapons (even rails!)???
This will also be described with the universe update. It will likely include all of what you said. - schemaWhat are your plans for NPC's (ships, factions, characters, creatures, plants, etc.)? Right now we have factions and shop owners, but both are very minimal in function. I'd like some insight into what you have planned for the universe and how you are going to bring it to life. Will this include active trade between factions and stations/shops? Will there be battles/wars? Ambushes? Active station and ship building? Infestations?
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Valiant, if you look at the end notes of the answers to the last Q&A, you will see that there is a question about chairs included in the "questions to be answered in the future" section.
Is on the todo list for the weapon update. - schemaWill weapon volleys be added? As in a way for weapon arrays to fire one right after another rather than all at once without the use of logic. ex. A Missile+Damage Beam system that has multiple arrays and will fire its missiles one after another at a locked on target rather than all at once.
Effects are going to be changed for the weapon update. Other effects will be done mostly via the reactor. Additional tools will be added individually. - schemaAre there any plans to add more effect modules/computers?
It will likely be one big patch for release. However there will be dev versions along the way. To streamline and save time, those will be highly experimental to test and showcase features, while fixes and polishing will be at the end of the update. - schemaThe universe update is appears to be a large collection of features, some large and some small, connected by a common theme. Do you plan to release it in one major patch, or over the course of several patches introducing different features?
We are thinking about changing the flight model and will likely try out a lot of different things. - schemaIs the flightmodell a subjet to change in the future? If yes what your plans?
Exsamples:
-Will the flightmodel be purely spacelike or a space/aireal(for small ships)/naval(for large ships) hybride? I think there good reasons why nearly no other Spaceship game I know use a pure spacelike flightmodel.
-Why can ships accelerrate in all directions with same speed? Spaceships that cirlestrafe around each other look really stupid.
This list will be worked down by me (schema) after the dev build but before release and I’ll try to fix as many as possible. - schemaAre there any instances of prominent bugs and problems that are either already fixed or intended to be fixed in the next update? Conversely, are there any that you can say will not be addressed yet?
Added to todo list - schemaCan we get Transporters activated by logic in the next update?
We would like the economy to be a balanced input & output of resources. Credits might still be the way to exchange goods however. - schemaIs it the plan to make credits or blocks the core currency of StarMade? For example, it used to be credits, now on most servers shield capacitors are good bartering material (since they are needed a lot and relatively hard to make).
We will likely raise the free available integrity. There will also be tools added for servers to change integrity necessity on the fly. - schemaSince one of the primary goals of the weapons update is to improve multi-block effect capabilities of single projectiles, and since it has already been stated that the architecture of the weapon will be the sole determinant of its abilities, do you plan to loosen up on the structural integrity on weaponry in order to allow architectural variety? The current settings are pretty restrictive in the mid-range (large enough to start suffering from low integrity but too small to properly squeeze in a decent sized brick of blocks)
Possibly, but I’ll have to further look into it. - schemaWill powered docks come back in any form, as an server option would be great, It could be power only with no chambers.
A lead is planned, and will likely be added to the short range scanners - schemaWill there be a better aiming system for for example self operated cannons. It could me something like a hit marker which you have to aim at to hit the enemy ship
We want to expand the systems significantly, especially for the universe update - schemaWhat configs and other tools will be added to future updates to enable better control of the serverside experience such as fleet limits, sector chmod controls expanded to systems etc. ?
More details here:
Entity and Mass Based /sector_chmod Options, /system_chmod
chambers and weapons are definitely planned to be logic detectable/controllable. - schemaWith so many recent and planned updates eliminating systems that were previously expected to be made using logic systems, are there any practical applications of logic that Schine plans to specifically keep as logic based or open up in the future for advanced ship building such as weapon staging, turning chambers on/off , and giving weapons and chambers detectable logic states?
The push pulse will still be available as a tool (but without combinations). It’s just the damage pulse that has been taken out. - schemaPulse is leaving us, it could've been fun laying a wall of warheads and then scatter them around with a pulse blast.
Is there any chance for it to be staying in a different form, If not as a similar one to it's current form, maybe as a frontal wave and it ignores astronauts.
So can pulse be resurrected?
There is a possibility for all of those, although not exactly planned. For the universe update there are more methods for salvage/mining planned. With the new repair beam there will also several new options for stations. - schemaI heard that support weapons will lose the ability to have slave systems, while this does not bother me much for the improvements coming, I wonder when and if we will ever see healing cannons/missiles or salvage cannons/missiles and mixes for the other support tools?
Yes, replacing them with better ones. - schemaAre there plans to fix the lag in the planets?
postscript
Chairs!
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I've spoken about this a bit in the past, here's a small quote:
Basically, current planets are definitely unusable. A significant reason for this is when we switched our chunk size from 16x16x16 to 32x32x32 in v0.199.132, we didn't optimize planets for these chunk changes. The top priority for our new planet system is optimisation (and with that, size) - DukeofRealmsCurrent planets are heavily unoptimised, ever since we started work on our new planets, little to no work has gone into current ones... We have a number of potential systems which could see planet size increase drastically, we're not at a stage to be able to tell if that will work just yet.
The style of survival of starmade will likely not be that much on an astronaut level (like having to eat etc), but rather on a world building one (supply/control/growing of regions/empire) - schemaWhen will survival features be added and will there things such as oxygen systems that you can wire throughout your ship. Will there be creatures and will there be any that are like some sort of creatures that infects ships kinda like zerg?
Below are all unanswered questions from previous sessions, which we'll draw from if extra time is available.
When will we get chairs? Space monsters? Mirror balls?
It doesn't seem possible at the moment to create a perma-cloak +jam ship, even if 100% dedicated to that purpose. Is this by intent? Will specialized perma-cloak + jam be possible in the future?
Ever since its introduction I have been a dedicated user (and champion) of Fleet Mining along with fleets in general. Apart from the obvious flaws in the system such as ships that simply spin in space when told to get into formation, carrier recall that turns your drones into over excited puppies that just race to the mothership and usually bump into it multiple times until they give up or fleets that apparently look at their orders and think "bugger that" and go on a random jaunt somewhere.
Can we hope to expect that, at the very least these issues are resolved but can we also expect further embellishments? Based on my wishes and those I have read other players request over the last couple of years...
I am sure there are more ideas floating around but these would be good for getting along with.
- Being able to command ships to dock to stations.
- To be able to spread a mining fleet over an entire cluster rather than have them crowd around a single one.
- To be able to send out scout ships/probes and report back their findings providing they are fitted with the appropriate scanner systems.
- To task fleets with special roles such as CAP, attack, etc or to task them with attack/defend a certain target.
- To be able to group a set of ships in a fleet and give them individual tasks. So for example, if a ship carries 10 fighters, 4 can be set to defend the carrier the rest can be set to attack a particular target.
- Auto recall if a ship suffers too much damage or the storage block is full.
- Tasking salvage ships to go after asteroids, derelicts or overheating ships.
- To be able to group fleets and give them all commands rather than have to do it individually.
- For fleets to be able to use jump drives!
- To be able to set specific target priorities such as specific systems (reactors/turrets/weapons/engines) but for them to fall back to an "any" if there are no viable targets left or return to holding point.
- A simple "comms" system would be good to allow players know what is going on. This can be a semi-opaque chat box that can remain open, resized or moved and allow the player to monitor fleet messages and even have a couple of short cut links to allow commands to be issued on the fly.
This has basically been asked in an earlier post, but what are schema and the schine team's plans for realistically finishing this game? I have played starmade for YEARS and for the most part have thoroughly enjoyed it. So much so that I feel compelled to make a post out of concern for it's future.
The development team has distanced themselves from their fan base that cares incredibly for their creation. There are grandiose plans for it's future: new power, new weapons, new universe...
The game is buggy and shaky as is. I could care less about the "amazing future plans". How much time will the team be planning on putting into bug fixes and stabilization of current features? If this game is to make it past alpha... It needs to start holding it's shape, not twist and bend until it snaps
Since Power 2.0 failed to deliver on the "we want to support all varaints of shipdesign" part of the goals defined for the update, when will we get a functioning power system revamp?
When will long range scanners be updated?
What kind of limits will there be on mine-laying?
..also is Pulse being dropped? i know it has got a bad press, but it is only way to increase damage without increasing range -(therefore clear use as part of a battery of AI weapons, for example on a turret...)...what replaces that without just spamming blocks for the extreme-damage end of slow-fire ballistics and nuke-type torpedoes?
Large ships cause lag. From a performance perspective, what sizes of ship are optimal, before performance is impacted? What is the target range that the game is designed to support?
Are there plans to fix issues with warp gates by the next update? Mainly that they can't reliably warp a 100 mass ship on Power 2.0.
Thanks for playing StarMade,
- The Schine Team
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