Regarding the armor scaling. Will you take docked entities' armor into account if it's touching the mothership's armor ?
If a ship is nearly entirely covered by docked entities, what will be the beams' latching behavior ?
Will there be some way to edit weapon effects (like Heat, Kinetic...) and their chamber counterparts ? Or even create new ones ?
When do you plan to do the Astronaut Revamp ? You previously talked about handguns changes, some body armor / items, even a block-based gun customization iirc.
Do you plan to add a way to limit the arc angle of turrets ? I'll take the system in From the Depths as an exemple, in which you set the limitations via a gui when selecting the turret base.