[14th of April] Schine Bi-weekly Q&A

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    Ithirahad

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    Is there any particular reason why the Long-Range Scanner chamber isn't hooked up to the old system scanning functionality? I understand that there are plans for better scanner functionality with the universe update, but that may be a year and some ahead...
     
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    Do you guys have any plans/thoughts on what will become of armor? I'm really curious about what ideas the dev team may have come up with to balance armor with shields. Currently, it is more rewarding to play with shield ships then heavy armor ships.

    Thanks team for all your hard work and look forward to the next Answers :D
     

    Valiant70

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    Will the universe update keep the ugly square grid of same-sized star systems or do you have plans for random star system sizes and positions?
     
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    Balancing, Equations and Numbers:

    While i know everyone can do their own balance i still think the Vanilla Balance has to be usable and viable for new and old folk.

    -> Can we have some sort of official talk/discussion about balance and numbers?
    Especially with the new weapons update this seems important.
     
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    Regarding the armor scaling. Will you take docked entities' armor into account if it's touching the mothership's armor ?

    If a ship is nearly entirely covered by docked entities, what will be the beams' latching behavior ?

    Will there be some way to edit weapon effects (like Heat, Kinetic...) and their chamber counterparts ? Or even create new ones ?

    When do you plan to do the Astronaut Revamp ? You previously talked about handguns changes, some body armor / items, even a block-based gun customization iirc.

    Do you plan to add a way to limit the arc angle of turrets ? I'll take the system in From the Depths as an exemple, in which you set the limitations via a gui when selecting the turret base.
     
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