Good morning, everyone,
During the past few weeks, I´ve been trying to get to the bottom of the infamous 100% crash.
Finally, I made it!
It appears that a content-restriction software (CanguroNet, from Telefonica) interfered with the normal download of the .vsh files that some shaders needed. In fact, when I opened the file that caused the error at 100% loading, it looked like this:
"<html><head><meta http-equiv="refresh" content="0; url=http://filtranet.movistar.es:10236/...041&USER=-&REASON=-&CLIENTID=914733437&admin="></head><body></body></html>"
Compared to a "normal" .vsh file, that looked like this:
"#version 110
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec3 CamPosition;
void main()
{
gl_FrontColor = gl_Color;
gl_Position = ModelViewMatrix * vec4(gl_Vertex.xyz + CamPosition,1.0);
}"
Hopefully, this will be of help for someone!
Cheers and my deepest thanks to the development team!
During the past few weeks, I´ve been trying to get to the bottom of the infamous 100% crash.
Finally, I made it!
It appears that a content-restriction software (CanguroNet, from Telefonica) interfered with the normal download of the .vsh files that some shaders needed. In fact, when I opened the file that caused the error at 100% loading, it looked like this:
"<html><head><meta http-equiv="refresh" content="0; url=http://filtranet.movistar.es:10236/...041&USER=-&REASON=-&CLIENTID=914733437&admin="></head><body></body></html>"
Compared to a "normal" .vsh file, that looked like this:
"#version 110
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec3 CamPosition;
void main()
{
gl_FrontColor = gl_Color;
gl_Position = ModelViewMatrix * vec4(gl_Vertex.xyz + CamPosition,1.0);
}"
Hopefully, this will be of help for someone!
Cheers and my deepest thanks to the development team!