Title pretty much says it all... I'm getting exactly 100% CPU usage when I play StarMade singleplayer. This doesn't happen on multiplayer though, just singleplayer. I also basically can't do anything else while playing singleplayer because of the obvious.
I don't understand why this is happening. I've already tried adjusting the settings on the client server (singleplayer) and nothing is helping. Lowering the values causes the game to have extreme block delay whilest still using 100% CPU. Raising the values decreases the amount of frames I get, resulting in a stuttering lag whilest still using 100% CPU.
This is very confusing because I have a fairly decent computer and I can run games like Skyrim on high settings without any lag. Here is the basic information for my DxDiag:
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System Information
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Time of this report: 8/29/2013, 18:36:31
Machine name: SARAH-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 570
BIOS: BIOS Date: 12/20/10 17:36:20 Ver: 08.00.15
Processor: AMD Athlon(tm) II X2 250 Processor (2 CPUs), ~3.0GHz
Memory: 6144MB RAM
Available OS Memory: 6142MB RAM
Page File: 3450MB used, 8833MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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DxDiag Notes
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Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
My graphics card is a NVIDIA GeForce GTX 650.
In terms of graphics, StarMade is a lot like Minecraft with low-end graphics. This has lead me to believe that it's possibly a rendering issue/block loading issue that's messing with my CPU. Minecraft hardly uses any of my CPU when I play it, even when I record it (and I don't lag when I record it).
I'm the type of person who likes to build big projects by myself in singleplayer because I work terribly with others when it comes to big projects and such. I prefer to just do it all my way, even if it takes longer. This means that I have chosen StarMade singleplayer over multiplayer, and I'd really like to get singleplayer working correctly.
Any ideas? I don't see why my PC should have any problems running this game and there is no reason for a game like this to take up all my CPU. I believe the creator of StarMade even said he designed the game to work on both high end and low end computers. So what's going on?
Extra Notes:
I don't understand why this is happening. I've already tried adjusting the settings on the client server (singleplayer) and nothing is helping. Lowering the values causes the game to have extreme block delay whilest still using 100% CPU. Raising the values decreases the amount of frames I get, resulting in a stuttering lag whilest still using 100% CPU.
This is very confusing because I have a fairly decent computer and I can run games like Skyrim on high settings without any lag. Here is the basic information for my DxDiag:
------------------
System Information
------------------
Time of this report: 8/29/2013, 18:36:31
Machine name: SARAH-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 570
BIOS: BIOS Date: 12/20/10 17:36:20 Ver: 08.00.15
Processor: AMD Athlon(tm) II X2 250 Processor (2 CPUs), ~3.0GHz
Memory: 6144MB RAM
Available OS Memory: 6142MB RAM
Page File: 3450MB used, 8833MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
My graphics card is a NVIDIA GeForce GTX 650.
In terms of graphics, StarMade is a lot like Minecraft with low-end graphics. This has lead me to believe that it's possibly a rendering issue/block loading issue that's messing with my CPU. Minecraft hardly uses any of my CPU when I play it, even when I record it (and I don't lag when I record it).
I'm the type of person who likes to build big projects by myself in singleplayer because I work terribly with others when it comes to big projects and such. I prefer to just do it all my way, even if it takes longer. This means that I have chosen StarMade singleplayer over multiplayer, and I'd really like to get singleplayer working correctly.
Any ideas? I don't see why my PC should have any problems running this game and there is no reason for a game like this to take up all my CPU. I believe the creator of StarMade even said he designed the game to work on both high end and low end computers. So what's going on?
Extra Notes:
- Planets and just terrain or structures in general (including pirates, abandoned space stations, astroids, and pirate stations) take an incredibly long time to load even when I'm right next to it.
- I have terrible block delay, sometimes lasting over 10 seconds before the block is finally destroyed or placed.
- I get stutter (FPS) lag when I enter a new star system or when something big (like a planet) is trying to load.