- Joined
- May 16, 2016
- Messages
- 31
- Reaction score
- 5
I have two lower-spec'd computers that are running this fine. I have not been able to get this to even run at 1 FPS.
I'm running the current build of StarMade and Java 8. The game maxes out 2 cores. The red part of the graph indicates the CPU is running system code. Specifically, in this case, it's one thread maxing out cycles in the the nVidia driver code. (nvoglv64.dll) For a few minutes. Then suddenly, it stops.
I've confirmed I'm running 64-bit java 8. Most recent version just downloaded. Whether I run that or the java bundled with StarMade by Steam, I get the same results.
I have all the graphics options turned down as much as possible. The default options got me about 10 seconds per frame - 1 frame every ten seconds. Lowering them gets me closer to 1 frame a second.
It looks like I'm barely touching the GPU capabilities. The graphics driver thread gets maxed out for a few minutes on CPU... then when that thread gets down to less than 2% cpu usage, there is no corresponding increase in framerate. And the GPU usage remains around 8%.
I would love any suggestions. This is the with most recent nVidia drivers.
The computer is able to run Kerbal Space Program and Minecraft both pretty smoothly, so this is unexpected.
graphicsinfo.txt
Running on thread: main
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 3.3.0
Renderer: GeForce GTX 260/PCIe/SSE2
GLSL Ver: 3.30 NVIDIA via Cg compiler
I'm running the current build of StarMade and Java 8. The game maxes out 2 cores. The red part of the graph indicates the CPU is running system code. Specifically, in this case, it's one thread maxing out cycles in the the nVidia driver code. (nvoglv64.dll) For a few minutes. Then suddenly, it stops.
I've confirmed I'm running 64-bit java 8. Most recent version just downloaded. Whether I run that or the java bundled with StarMade by Steam, I get the same results.
I have all the graphics options turned down as much as possible. The default options got me about 10 seconds per frame - 1 frame every ten seconds. Lowering them gets me closer to 1 frame a second.
It looks like I'm barely touching the GPU capabilities. The graphics driver thread gets maxed out for a few minutes on CPU... then when that thread gets down to less than 2% cpu usage, there is no corresponding increase in framerate. And the GPU usage remains around 8%.
I would love any suggestions. This is the with most recent nVidia drivers.
The computer is able to run Kerbal Space Program and Minecraft both pretty smoothly, so this is unexpected.
graphicsinfo.txt
Running on thread: main
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 3.3.0
Renderer: GeForce GTX 260/PCIe/SSE2
GLSL Ver: 3.30 NVIDIA via Cg compiler