Here are some more fixes. I'm especially trying to increase the performance and stability of multiplayer right now.
- clients no loger compensate for lag on objects in other sectors
- requested segments from other sectors are no loger rerequested on timeout
- fixed little performance hole in the camera system
- fixed multiplayer leak, that causes an overflow of requested segments
- fixed possible deadlock in high-ping multiplayer
- fixed possible crash when connecting radar jammer
- balanced loading of connections in loaded ships to eliminate lag
- balanced buffered connection transfer module to eliminate lag
Thanks to all the alpha testers!
Thanks for playing StarMade,
- schema
- clients no loger compensate for lag on objects in other sectors
- requested segments from other sectors are no loger rerequested on timeout
- fixed little performance hole in the camera system
- fixed multiplayer leak, that causes an overflow of requested segments
- fixed possible deadlock in high-ping multiplayer
- fixed possible crash when connecting radar jammer
- balanced loading of connections in loaded ships to eliminate lag
- balanced buffered connection transfer module to eliminate lag
Thanks to all the alpha testers!
Thanks for playing StarMade,
- schema