0.082 More Fixes

    schema

    Cat God
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    • Schine
    Here are some more fixes. I'm especially trying to increase the performance and stability of multiplayer right now.
    - clients no loger compensate for lag on objects in other sectors
    - requested segments from other sectors are no loger rerequested on timeout
    - fixed little performance hole in the camera system
    - fixed multiplayer leak, that causes an overflow of requested segments
    - fixed possible deadlock in high-ping multiplayer
    - fixed possible crash when connecting radar jammer
    - balanced loading of connections in loaded ships to eliminate lag
    - balanced buffered connection transfer module to eliminate lag

    Thanks to all the alpha testers!
    Thanks for playing StarMade,
    - schema