worlds

    1. jayman38

      Improve the Catalog Manager to handle multiple worlds

      I use multiple single-player "worlds" to keep my designs organized into different universes. However, the blueprint catalog manager doesn't work well with multiple worlds. I think it should be able to shuffle any blueprint saved from any "world" to any other "worlds" on the same server. In...
    2. NeonSturm

      (artificial) hollow cylinder worlds : all problems fixED@C++ore

      Today, rarely someone talks about Earth as Flat-Earth. Everybody is happy that the church doesn't prosecute peoples who says something about a Sphere-Earth. OK, why do we not go one step further and introduce Hollow-Earth-Plane'ts? It would fix a lot of problems to make Planet-cylinders with...
    3. Koloss_Meshuggah

      38,000 entities.... XD

      Lately I've been having serious performance problems in my single player world. I went to server database folder and found 38,640 entities created by the NPC factions (this is not counting my own entities and derelict/pirate stations). I have 5 NPC factions in my world, 2 of them are custom...
    4. Snowtiger256

      Manually Adding NPC capabilities to Worlds

      I have been testing NPC stuff extensively after the update hit and have found out that You can manually add NPC functionality to old worlds without having the game do the conversion for you. I added NPCs to an old world I pulled from an old install (I mean old, probably at least a year or so)...