trigger

    1. J

      Starmade Trigger Area

      I know when you enter a trigger area, it toggles the activation block adjacent to the connected controller. Is it supposed to toggle it again when you leave the area? Because that isn't happening for me, and it's making it impossible to build what I am trying to make (hangar that opens and...
    2. Trekkerjoe

      Rung Climber MKII

      Someone wanted me to remake my old rung climber to test if you can indeed use sensors to detect obstacles with a moving robot. It appears you can. I took the time to make it look good, and gave it functionality to match. To start it, you either press the button labeled 'Start' on the station...
    3. V

      Trigger Area Control - Always public?

      Working with Trigger areas and controllers I've been disappointed to see that they seem to be public by default. This means that any auto-doors are public... Can anyone else confirm this behaviour, or am I doing something wrong?
    4. Lone_Puppy

      Shield Emitter Block Alternative Idea

      Just read an interesting idea for shield emitters by apelsinsaft. Shield Emitter Blocks: The solution for "Gigantism" and fighters. I like the idea of an emitter, but I thought of a different implentation. If it were me, I would use the same principle as the area activation blocks. This...
    5. Crimson-Artist

      Change Trigger (Step on)s into pressure plates

      probably one of the most unused logic blocks, Trigger (Step on)s do have their merits but most of the time people don't use them (IMO) is because they stand out too much. They only work in gravity and you need to place them in the floor which can really break up a well designed room. Not to...