trade

    1. AndyP

      Automated Trade Station (Concept for logic) 1.0

      This is a logic driven automated tradestation. Overview (as placed on a server): It has a full configured shop aimed for logic processing. It has a small living and dock area in the upper layer. On the lower are, a logic concept is made to pull items out of the stock, count them and...
    2. Z

      Hide me plz!

      It would be preferable if shops on the trade network only showed their distance to your shop, not their locations. As there will be times when I want to put a shop somewhere besides home base, and would prefer it not become a shining beacon to every troll on the server as soon as I joined the...
    3. Durendal5150

      Suggested Market System/Automated Shops

      While the shop system as is is fairly functional, I feel like a separate system using linked cargo and indefinite buy/sell orders could create opportunities for more trade gameplay and even ease player interactions to some degree. A market, as opposed to a shop, is linked to physical cargo...
    4. Bladeriker

      BLaderikers_Fleet_Submission_2 2016-04-29

      So I felt I could add a few more onto my first designs. Includes 1: Heavy Fighter 1: Dedicated Transport/Trade ship/ Landing Ship
    5. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      As the title says, on our server just seems to be no random fleets spawning in at all. Only way to get AI seems to be attack a station or shop. Got waves set up, (1 for Pirates 1 for TG, as more than those seems to not work.) got blueprints set to enemy usable and nothing, last time any one on...
    6. Benevolent27

      Recognized Personal Trading + Shop Modifications = More Player Interaction

      To me, trading is a big part of what allows players to interact with each other, and right now StarMade needs a way players can trade, besides placing a storage block down with a permission block next to it. The basic concept of what I am suggesting is to add personal trade screens and to...
    7. Captainredfox

      Some ideas for meta-items

      Since meta items are only 1 block id (afaik) why not have more uses for them? Here are some ideas I thought of: - Minor trade items like produce or supplies that are only for selling (for now) - Meta-item based player upgrades like reduced damage from stars or the ability to travel through...
    8. nightrune

      Supply/Demand: The economics of Starmade

      The Goal: Give a real reason to build a ship, and make the universe feel more alive while adding a trading dynamic that is useful for even the NPC traders or for creating a black market. Overall Idea: We should definitely be able to set a Supply, and Demand. My personal opnion is that it should...
    9. Broomsage

      Trade route system AI convoys

      The devs want to simulate economy and interstellar faction relations. So how does a booming economy manifest itself? Through trade! Currently ships spawn and restock shops yes? But they don't really do that anywhere else. Warp gates have indicators of linkage on the map and so should trade...
    10. Colonel Sheppard

      Trading Guild Micro End Segment 1/13/2016

      This is the segment you would add after any other segments. The segment like the others is completely self dependent. Features... A visibly pleasing and amazingly replicated Trading Guild Engine!
    11. Colonel Sheppard

      Trading Guild Micro Cargo Segment 2-12-2015

      This is the first segment for the Micro Freighter. Features... Self Dependent Shielding and Thrusters. 2 Cargo Bays accessible from the sides and bottom.
    12. Colonel Sheppard

      Trading Guild Micro Freighter (Base) 1/13/2016

      This is the base model of the micro freighter. It comes with a small cargo bay and the basics while in a cheap and small package. The only drawback is it is utterly defenseless. Features... Jumpdrive (29 blocks strong) Toggle-able Engine Lights Easy Modability/Customization The ship's...
    13. plusnine

      Ninewerks Products: Token Vending Machine 2015-11-06

      OVERVIEW The Ninewerks Vendor is a logic contraption for StarMade that allows players to vend items for token currency blocks. The machine is feature packed and easy to operate. Spawn it in, set the Storage Filters, load it in the back, and get ready to trade anything you want: blueprints...
    14. ItsAsylum

      map suggestion.

      And please let me know if this already exist, and how to do it. So you spawn in 2,2,2. ok, lets say that i want to head over to 8,9,-11 i can get close by moving around in the map. i can move the 8, i can move the -11 but that middle number i can't get to change. maybe a box where we can...
    15. BION

      Read by Schine Being a pirate

      What would you guys think about having the possibility to be on friendly terms with the pirates in StarMade? Perhaps trough some quest or something? I'm not saying you should be able to join their faction (although some people might want that) but at least we might be able to make peace? Off...
    16. mrsinister

      Armadillo AT 2.0e

      Armadillo Armed Transport and Trade Vessel: The Armadillo was built with the Tradesman that wanted some firepower in mind. Great for Trade Guilds! Ship Info When Targeted: Ship Build Specs: Installation: Unzip to your StarMade\blueprints folder. It will then appear in your ship catalog...