strategy

    1. AngelusKutona

      Starmade Synthesis Thread

      Introduction Welcome all to the Starmade Synthesis Thread. This thread is a series of topics aimed to encourage specialisation in design and to add strategic thinking and theory behind designs, hopefully leading to discussion and thought provocation. This will be more useful to those who play...
    2. MilitantCollective

      Ares Initiative - Fog of War: Starmade's Version of X4 and Elite Dangerous

      The Ares Initiative is a group of server owners and PvPers that want to see starmade thrive with more strategic and comprehensive gameplay. Our plan is to combine elements of X4, Elite Dangerous, and Star Citizen to create the ultimate server configurations and provide the starmade community the...
    3. MacThule

      Marketing Post Galaxy

      We have been given to understand that Schine has (deliberately) never yet used any of the free advertising and marketing options long available to them through Steam. I think that once a stable Galaxy reboot has been pushed to release and patched, it might be a good time to tap the least of...
    4. MacThule

      Station Fleets

      Suggestion: option to 'fleet' any station as a one-entity fleet, and order that fleet to patrol a specified radius with specified numbers of selected ship types. Patrol action would take the form of the 'fleet' spawning ships per user specifications, drawing resources from on-site storage...
    5. MacThule

      Trade Fleets

      I am considering a suggestion regarding trade UI and gameplay activity. Does anyone else think that it would make a lot sense to make all trade network exchanges use an actual, iterated (not necessarily spawned, obv) trade fleet every single time an exchange occurs - including requiring...
    6. O

      Simple solution to a multitude of problems

      I have a solution, one that will make everyone happy I think and is also very simple: Replace shields with automatically regenerating blocks and make systems able to fail. This simple change will solve a multitude of problems; 1. Small ships will be able to defeat large ships. 2. Armor would...
    7. Falcon_One

      Factioned ships in multiple fleets

      This is a fairly straightforward suggestion; the idea is to allow factioned ships to be in multiple fleets at the same time. This would allow carriers to designate different tasks to different fighter wings, yet all wings still share the same mothership (the carrier). In order to avoid the...
    8. MacThule

      Strategy Treatment: Disposable Defense

      I wanted to title this treatment "The Best Defense" because it is based on what really works, not what should work from a perspective of min-maxing trying to plan for every eventuality. I went to a more technical description to prevent pointless bickering over semantics about whether...
    9. MacThule

      Infrastructure vulnerability in Starmade

      Infrastructure vulnerability in Starmade Fuel is a generic concept for a system that gives ships upkeep and maintenance relative to their potential agency. Since the best marker of potential agency is power, fuel must be the price of power. How jealously do nations with aspirations of military...
    10. The Strategist

      Recognized AI Fleets and RTS elements

      So it has been announced that AI Fleets will be available soon, but we will need a method of controlling them outside of your own ship. I propose a new station-only block, the Battle Computer. Entering this computer will bring up a galaxy map with a difference. Firstly this map will be a...