spawning

    1. Sachys

      BP Spawn to Docking

      When v0.201.336 was announced one of the features in the changelog was: "Can now load blueprints directly onto docks" I recall seeing the option at the time, and I was sure it was under "create docking" in advanced build mode, but now I can't find it anymore. I'm really starting to go a little...
    2. MacThule

      Spawn Ships to Docking Rails

      When I spawn a ship from schematic in a shipyard, it appears docked to the shipyard core. So this function mechanic exists. When I spawn a ship from a blueprint (or shipyard), it would sure be nice if I had the option to tell it to spawn docked to a named rail dock on my structure. Instead...
    3. MacThule

      Allow Bulk Blueprints/Spawning

      Larger ship mobs seem to be more functional recently, and now I'm wishing for a way to bulk fill & spawn identical ships in MP as a player. Admin mass spawn is fine for testing, but there should be a way for players themselves in MP to get their fighter and drone swarms into play without...
    4. V

      Faction loss due to login

      Hi, I am currently running into the problem, that on login I respawn in a different system with a very different inventory, losing all my cash and - worst of all - faction-association. I am playing survival, SP ... so it is easy to admin warp and join my used to be faction again ... but after...
    5. R

      Every time I go into my singleplayer world my spawnpoint and inventory reset.

      I spawn next to a shop when I should be spawning in my last position, but it's like I'm logging in with a different account each time. All my ships are were I last left them but my inventory resets. This only happens when I restart the game and not just relogging.
    6. DrTarDIS

      Work arounds for Large pirate spawn problems. -AMBUSH FLEETS

      Often times putting a really cool but REALLY SCARY pirate into the spawn index is a bad idea. Either the server decides to spawn 3 of them inside each other in response to aggressors, or wave 43 base-defense is just a bit much. Especially since the wave-selection system itself is beyond mortal...
    7. N

      Survival Server: New players spawn in unvisited planets or asteroid sectors

      Currently the server.cfg file only allows for predefined rotating spawn locations. but the game could do a lot more to make for a more interesting multilayer (or even single player) experience.: New players either spawn in an unvisited asteroid sector (one populated by asteroids, but out of...
    8. Matt_Bradock

      Pirates waves - how they scale, how they are triggered, do they work at all?

      I've been trying to figure out how pirate waves work for a while now. I always seem to get mixed results. I'd like to call upon the community and Schine staff to disclose the math behind the game choosing which wave to spawn upon a trigger event (like the attack on a shop or a pirate station.) I...
    9. skunkiferous

      Control location of spawning from blueprint

      At the moment, it seems like spawning a turret (or anything else) from a blueprint just randomly place it far away from the player location. But if you want to spawn a large inner turret, to put inside your ship, for example, a pre-build power- and/or shield-transfer turret for big ships, it...
    10. N

      Design computer for both starbases and ships

      Shipyards add a new design mode, but there is room for improvement, such as expanding this creative design mode to space stations as well. This idea is to add an open-ended design computer which allows for creating both ships and space station designs. I am happy to see that the server.cfg file...