sensor

    1. Permify

      Smart factory [WIP][RU/EN] 0.82

      State: ~50% is done but it works. Size: 45x14x21 -> Blueprint as a station <- (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used to make people notice some problems, such like...
    2. Permify

      Smart factory [WIP][RU/EN] 0.7

      State: ~35% is done but it works. Size: 45x14x21 -> Blueprint as a template <- Please, use the template. I update templates first. (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used...
    3. H

      Reorganizing Sensors and Jams

      I am proposing tying a ship's size directly into detectability and combat making it less practical for ships to just keep pulsing jammers and sensor pulses at eachother whenever available. As part of this heavier ships (when using automated fire) would have a slight lose of accuracy (created...
    4. Thalanor

      SCF Engineering - Holographic System Monitor Suite ULTIMATE EDITION Rev. 1C

      Important: 1. You need to make sure the clock is running after spawning the blueprint. This is best done by toggling all logic off and on again (center activation block). 2. If you copy the logic, make sure (manually) that all display blocks have copied over their content, and press OK on all of...
    5. wizerdwolf

      WTF - Modular Elevator (feat sensors and display blocks) 2017-01-26

      I came up with a new elevator design last night that takes user input via a display module to specify which floor to go to. Additionally, you can give each floor an "optional" name, such as "bridge", "top", "bottom", etc, if you want the user to have the option of specifying a floor number or...
    6. Mork2

      Door sensing autoclose logic

      New version with sensors. This will automatically close the door after a number of delay blocks. You can probably tie in other logic ways to open the door but this will close it. Normal sensor setup. Get a clock to trigger the sensor. The sensor needs to be connected to a block on the door...
    7. Jaaskinal

      Read by Council Extend sensors to detect SHP and AHP.

      Attaching a sensor to the core of a ship should allow it to detect the Structure Hit Points ratio of the ship. A sensor attached to armor should detect the Armor Hit Points ratio. Simple suggestion is simple. Only thing I can see conflicting is if the core should be used to detect a player in...
    8. spaceEngineer

      Aux power logic enabled

      Here is a very simple suggestion. aux power should be logic accessible. When the sensor update came out recently my first idea was to go set aux power to turn on below 75% power. Everthing worked beautifully besides activating the aux blocks themselves. One could argue that balance could be a...
    9. MacThule

      Breach Sensor

      A sensor/button block that would activate if ANY homogeneous, connected block was destroyed. E.G. A slab of grey standard armor loses a block to a cannon strafe, breach sensor activates, a linked blinky-light signal turns on in the cockpit (and in view of primary exterior cam :). Perhaps the...