Was doing some detailing and decided to use the Repulsor Module as a decorative block.
Ping with about a dozen Repulsors;
Ping without Repulsors;
(Current release 200.335)
Repulsors are super cool mechanics !
I think when they start working you should make the target entity (the entity repulsors repulse you from) a frame of reference. I.e all movement is calculated with it as zero point - just like "aligning" in astronaut mode.
Currently when parent entity moves...
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