Hello all. I have been thinking about some ship designs just to realize there would be no way i can put them into practice since it would involve integration of docked entities into main structure. My suggestion in simple words is the ability to make some docked entities integral part of the...
I'm not sure if there is already a thread about this (couldn't find one):
As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain.
For example, ship/turret A has the salvagers, ship B transports A and I have my station C.
So is A is docked at B and B can...
Shipyards on ships allowed if the first docked entity is a station.
The blocks could be placed on any ship, it's just that to place orders, you'd be forced to have your ship docked to a station.
That's literally it (except for the fact that it would no longer work when undocked. No blocks...
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