display module logic

    1. Arcaner

      Display module variables should get copied over as text

      Display module variables are really fun to use, but without there being a way to actually compare, alter or read the values they display, they remain tiny numbers on a display, and nothing more. There is a whole treasure trove of logic devices that can use these values to do amazing things...
    2. Arcaner

      Its about text 3.49

      Transmit display text over wireless! (because why not) Type in the text, press the button, wait for a few minutes (anywhere from a few seconds to a few minutes depending upon message size) and see the text automatically appear on another entity! Supports super fast transfer rates of a letter...
    3. Arcaner

      Single write public permission display module 2.1

      Both the displays are initially blank. When a player changes the bottom display, the text will be mirrored to the top display. Further changes done to the bottom display will not be mirrored. The button resets the device and blanks out both the displays again. The idea is that only *you* can...
    4. DrTarDIS

      AI, display modules, Scripting. Possible low-cost improvements. Plea for tools

      Thinking of the insatiable derpyness of AI, and thinking fondly of the days of CS server-bots, I had an epiphany. The LUA stuff gave me an idea of the way development seems to be planned. What if The Ai not-oly had a default set of scripted actions, they could be over-ridden by an active...
    5. Space Shaman

      Display Module Formating and Number Crunching

      Display blocks have some severe limitations: Creating images is a chore born of character width The newer ship variables you can now display can't be modified in many ways one would want and in fact expect. List of solutions: Formatting: Add a monospaced option. This should take the form of a...
    6. Snapems

      Display Module - [PARSE]

      Hi, I would like to suggest adding [PARSE] to the "Advanced Codes" in the display module. For reference please look at the table: Display Module - StarMade Wiki Much like [ADD], [REPLACEALL] it "must be in the very front". Here's what it does: You put "[PARSE]My Favorite Sector: [sector]" in...
    7. Jaaskinal

      Use display module to change factory production

      I think it would be an interesting avenue for automated factory production. Currently, automatic factories must have a buttload of separate factories because they can only store one item to produce. I don't know, what do other people think?
    8. Aesthetics

      Another Display Update

      After updating Starmade, eager to test out the new display update and start work on a text-based entertainment system I had planned, I was disappointed to find the limit of text allowed on a module remains the same. Not only does this make formatting multiple lines of text so they appear to...
    9. Tech-priest

      TechPriest-TerminalMk1 2016-10-21

      Terminal + other system in complect: ProtectedTerminalMk1 v0.9 functions: /logout /newpassword door controller v1 functions: /door open/close lift controller v1 functions: /lift 1-3 /lift status fan controller v1 functions: /fan off/on /fan speed 1-4 /fan revers /fan status message...
    10. Jaaskinal

      Display information storage 1

      This blueprint contains two useful logic contraptions, one to encode four bit logic inputs into hexadecimal in a display, and one to decode the last hexadecimal number on a display. There are displays on the blueprint that explain the interactive pieces of the logic, everything else should just...
    11. Designerman011

      Display Module Command Factory Controller

      (This is not final form of the post.... HOPEFULLY) VERSION 2.1 OUT! (Major bug fix and some updates to improve ease of use) This is a tileable factory control system consisting of two main modules. The command center module, and the factory control module. The command center module contains...
    12. Bench

      Display Module Commands 1.0

      A new group of templates to allow you to control logic by issuing commands via a display module.
    13. rariisan

      Logic needed for skippable Display Module pages (w/ Screenshots) 1.0

      Example of application Features - Logic needed to connect to a Display Module with a Button that will skip pages. How to use If you want to expand its capabilities, keep reading! - If you have screens that keep changing (with sensors for example), there's a way to make pages update live if...