difficulty

    1. Erth Paradine

      Add command: /sector_chmod_range

      Request/Goal: Extend upon code from pre-existing routines /sector_chmod and /load_sector_range, to add support for specifying ranges to /sector_chmod, through a new command: /sector_chmod_range Currently: In order to designate a particular region (range) of space as + peace, + protected, etc...
    2. Erth Paradine

      Read by Council Integrate a "difficulty" function into /sector_chmod

      Request/Goal: Enable the creation of "protected" areas, without stripping all NPC spawn chances. Currently: The entire universe is a free-for-all: Pirates randomly spawn; a battleship, and two-block ship, both have an equal likelihood of attracting the same pirate waves. This is not a...
    3. Z

      Implemented No enemies mode?

      I know that enemies are a big part of the game, but sometimes i want to mess around in creative mode without getting attacked by enemies.
    4. RabidBat

      Is Universe AI Simulation broken again? +difficulty

      As the title says, on our server just seems to be no random fleets spawning in at all. Only way to get AI seems to be attack a station or shop. Got waves set up, (1 for Pirates 1 for TG, as more than those seems to not work.) got blueprints set to enemy usable and nothing, last time any one on...