cloaking

    1. meako490

      Ignius Space Corporation stage two mining vessel v0.201.370

      Ignius Space Corporation is gearing up for it's largest ship. Here is a smaller but useful mining vessel. It is equipped with a cloaking mechanism with permanent duration. Cargo Storage space about 21k. Less than a hundred meters tall it is half the height of the next vessel. Hopefully finished...
    2. Markus_McCloud

      FTL - Auto Scout 1.0

      It has been FAR too long since I posted new content! Hey everyone! Markus_McCloud here! This time, instead of creating an original ship, I decided to replicate a ship from the amazing indie game, FTL: Faster Than Light! You remember these guys, right? The Auto Scout is probably the enemy...
    3. Xpertice

      When to use Motherboard/Circuits vs Hull/Armor (power 2.0)

      It would seem that many, newcomers or not, would misuse or underuse the motherboard, circuit/charged circuit, and hull/armor blocks. This has minutes ago become a huge disappointment to me and I will write a simple guide to use these. Like any guide there will be people who post "Oh, I already...
    4. Coyote27

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Several people have pointed out that, with the new power system, cloaked warships with high-damage one-shot weapons could well be extremely powerful and unbalanced, since they can strike without warning with oversized weaponry and the opponent could do very little to defend against it. What can...
    5. Markus_McCloud

      Prototype Spy Ship 1.0

      Markus_McCloud here. I've been experimenting with the Cloaker, and I'll come right out and say it: The Cloaker is a finicky little bastard. I had to adjust and readjust this ship countless times just to make sure it has permanent cloaking. But after much tinkering, I've finally done it...
    6. Markus_McCloud

      Astronaut Gear: The forgotten ones!

      Hey, everyone! Markus_McCloud once again! So I've seen countless threads commenting about additional Astronaut Mode equipment. You know the ones: "We need jet-packs!" "We want more guns!" "We need to improve helmets!" Yada yada yada... There is some gear that I've yet to see mentioned...
    7. 3

      Unified power draw

      After experimenting with using auxiliary power to augment the stealth capabilities of ships (i.e. increasing the overall amount of other system blocks that can be stealthed by cloak/jam) it became increasingly obvious that not all power sinks (things that use power) use power the same way. My...
    8. Kingofanime

      another cloaking thread

      I read a recent cloaking suggestion thread, then did a search and skimmed over a couple more, then felt inspired to write my own. Here it is... Cloaking is free. It has no energy per second cost. But, all power generation is disabled when cloaked, so you have to rely on power storage. When you...
    9. S

      Planned Cloaking rework via cloaking modules

      I have been thinking about a way to rework the current cloaking mechanic to allow people to build proper ships capable of turning invisible instead of resorting to the current masses of power modules and thrusters that most people use, which honestly kind of sucks to see :(. Like most other...
    10. Drakkart

      DSY Type-BOR Epilog 19556

      Discreet Shipyards Incorporated proudly presents their Next Gen Stealth Fighter Epilog Mass: 1062.2 Dimensions: 98x17x39 Thrust: 2175 Power 261634 / 1752457 Shields 22611 / 176
    11. S

      Read by Council Not Exactly NEW: Radar Jamming and Cloaking rework Suggestion

      One of the most numerous suggestions is a rework or overhaul of the cloaking and radar jamming systems. Many would like the power requirements reduced. I believe the primary reason for this is mostly to make cloaking and jamming more feasible for smaller ships. As it is now Larger ships can...
    12. tr0njonen

      Cloaking, an Anthology

      Cloaking, an Anthology Ever since I first downloaded Starmade, I have long desired a revamped cloaking method. So, initially, I was planning on submitting my own ideas for the system, however, most every idea I have thought of has already been submitted into the forums. So instead I decided to...
    13. DrTarDIS

      Heliphunt - cloaker 2015-11-23

      Bar 1 has: 6 jump drives docker, cloak, jam, armor increase passive bar 2 has : armor damage reduction, momentum immunity, gravity immunity Crew interior, cargo bay, emergency escape hatches.
    14. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      As we all know, the system isn't very customizable and quite frankly shit. So, why not make it similar to the jump drive vs inhibitor system? Scanning Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it...
    15. Jaaskinal

      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      Radar jamming and cloaking are probably overdue for re-works as they are the only computers in the game that do not require modules and do not link into the weapon combination system. I do not know how to tackle the later, but here is my suggestion for the former. There should be a vision...
    16. Kadeon

      Invisa-Brick 0.19431

      Ever wanted to spy on your enemies or just anyone else at all? Wanted to do it with a small jump drive ship? Wanted it to be as annoyingly made as possible? Look no further!!! This one of a time deal Invisa-brick is made for you! The things you will stare at in this creepy windowless space van...
    17. Mr_Irksome

      Phantom Class By Irksome Engineering Pantom Class IIa

      Irksome Engineering Shipyards The Phantom: The Phantom Class was designed to be a Station defence fighter with cloaking ability. It has full cloaking capabilities, is equipped with five Ion supported antimatter Cannons, dealing 112 damage per shot to shields. It is also equipped with one heavy...