automation

    1. B

      Allow storage auto pull set to 0

      Hello! This is my first suggestion so far to the game. I love a lot of what's going on, and i recognize there are a lot of big and small adjustments yet to be made before the game is polished and complete. I'm here to suggest a small change (i think). Depending on how the code is set up for...
    2. MacThule

      Shipyards: tie to logic & fleets

      Give us the ability to automate shipyards so that when certain conditions occur (i.e. material levels reached, enemy detected, or fleet or station taking damage) shipyard begins producing and completed ships automatically join a set fleet (i.e. give shipyards ability to have a set "rally point,"...
    3. N

      Factory automation-factorio style.

      So theres this game called factorio(great game, btw) but it's really unlike starmade in every way but factories, or assembling machines in factorio. You select the crafting recipe, the you insert materials in, or inserters insert materials in. Inserters take from the block behind it to the block...
    4. nokturnihs

      Simple way to integrate cargo loading/unloading into docking

      Simple, no new mechanics method of cargo loading/unloading: Benefits: Allows for cargo vessels and could be used for "trade routes, trade missions" Allows for salvage turrets (which would be awesome for big mining ships where multiple players could be collecting materials from large asteroid...