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    1. Briaireous

      Less tedious asteotech repairs

      Hello guys, I think this is my first ever suggestion.... Maybe.... I noticed in the general discussion thread "emergent fleet design" that people find it tedious to have to place specific blocks for the repair beams to repair. For example, your ship is made up of standard hull, but inside the...
    2. Briaireous

      How big is your *******

      Haha, quick question.... What size do you guys typically make a fighter?
    3. Briaireous

      Game: strengths and weaknesses

      Hey guys, it's me again. This is just for reference for any players who are on this forum. So I noticed after going through the forum for a bit, that there aren't any threads that summerizes the games strengths and weaknesses in one place. Well, I do see bits and pieces scattered all over the...
    4. Briaireous

      Building tips

      To those of you who still build ships, plz pass on some tips and techniques plz. I am currently building what I plan to be a black hulled ship, but I am having trouble with seeing the hull blocks because they blend in with space, is there anyway to get pass the vision problem? Also, does...
    5. Briaireous

      Ship size

      Just a quick question. What is the largest size ship u have ever heard of, built, or seen? Plz comment the largest ship size.
    6. Briaireous

      Dev YouTubers status

      Just curious, did the devs saber and bench basically stopped making videos completely for starmade? Or is it just a hiatus? Cuz bench made some great tutorial videos on logic blocks. Would love to see more tutorials like that and maybe about the updates as they come out. Cus the way bench makes...
    7. Briaireous

      Strange reactor stream behavior

      I'm not certain if anyone else had experienced this before and would like to know a way to fix it. The image I have attached to this post is one example of what's been happening to me. There appears to be a great deal of misalignment between actual placement of the stablizers and the end point...