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    1. TheDerpGamerX

      A Reflection on Quickfire and Power 2.0

      QuickFire was a failure, but not for the reasons a lot of people think. What happened wasn't out of malice, nor was anyone trying to force anything despite what many say. I feel like Quickfire failed due to the following reasons: The QF Team - Game development studios have people test their...
    2. TheDerpGamerX

      [PvP and RP] Skies of Eden StarMade Server

      Join Skies of Eden! We are a fast growing server dedicated to giving our players the best StarMade experience! We have custom events and passive mining station scripts. We will have custom NPC factions complete with lore and custom scripted interactivity. Pirates and NPCs will call for...
    3. TheDerpGamerX

      The Dovan Empire

      The Dovan Empire The Dovan Empire is a proud faction with a long standing history in StarMade. We are the oldest faction still around, and we intend to stay that way. We are also one of the founding factions of the Dual Monarchy. Foreign Policy: While the Dovan Empire tries to be mostly...
    4. TheDerpGamerX

      StarMade for Skrubs-A Guide by TheDerpGamer

      I've decided to use my experience in StarMade to start a sort of series teaching others what I know. I'll try to update this thread as much as possible. If you have any suggestions or want to share any of your own knowledge please let me know in the comments. StarMade For Skrubs Faction Ship...
    5. TheDerpGamerX

      Lawnmower emoji pls

      maek dis emoji official SMD emoji pls duke kthanks :mower: also buy my tshirts pls
    6. TheDerpGamerX

      Exploration Based Server Concept

      (This is in the general section, because its less of a server and more of a concept right now) While I was in chat, a brilliant idea struck me. I've always believed StarMade needed more exploration mechanics. I want all those planets and systems and crap to actually have meaning. Thats why I...
    7. TheDerpGamerX

      Some suggestions for the shield problem

      As of the most recent dev build, shields now have a radius. Anything outside that area isn't covered at all. At first, I hated this idea, but after thinking about it for some time, I realized it could be good if modified. First, instead of having areas where there are no shields at all, have a...