Search results

    1. S

      My time on the forums, has come to an end.

      My time on the forums, has come to an end.
    2. S

      Align astronaut weapons and anti-astronaut turrets to the main ship

      even snipers which are essentially mini beams that are hitscan so instant hit, get very glitchy when firing on board a ship thats moving, feels like the issue is an engine/physics issue, so seems like it would be simplest computational wise to just align everything to the entity the astronaut...
    3. S

      https://www.youtube.com/watch?v=h3uBr0CCm58

      https://www.youtube.com/watch?v=h3uBr0CCm58
    4. S

      Ideas for system capture mechanics

      What would the difference be here compared to how it is currently apart from more stations needing to be destroyed for the system ownership to change? Right now I don't like that people can take over your systems even when they're offline they can lose all their systems. Cluwne solid idea...
    5. S

      Ideas for system capture mechanics

      Just saw this video. I think it would be pretty awesome if something similar existed in starmade when there will be few systems in the universe of value. Have you guys got any ideas on how capturing systems could work in the universe update and onwards etc?
    6. S

      Whole buncha rogue planets

      Sounds cool, maybe have them not even show up on the map unless som special scanner is used.
    7. S

      Starmade interest through the years

      StarMade actually has c++ speed for cpu heavy parts of the game.
    8. S

      [ANTI LAG SUGGESTION] Generate Sprites for Entities at long distances

      (Found this by looking through reds ways to improve the game) I really hope this get implemented. As previously discussed, I could see this being useful for low end computers and big ships. It could get a bit complicated as nightrune said. I could see this being most useful for mega stations or...
    9. S

      Starmade interest through the years

      madman Captain can show you, he made a good one on CBS iirc. Starmade can most definitely handle 2km ships, especially when not in battle like the vid you showed. Unlike the vid you showed his ship is not a simple 2km spear. In fact, I've imported several 3d models in the game at 3km+ length...
    10. S

      New Power DEV Thread

      Was it still vanished when you down graded to regular release? Also you can teleport away so it unloads the sector, then do sector repair command.
    11. S

      Starmade interest through the years

      To be fair, in that video, the 2km ship has way less "blocks" than a typical starmade ship of 2km. Whether or not that would make a big difference is a different story because the objects have more polygons in SE.
    12. S

      Remove Thrust:Mass ratio cap...

      I know but would be nice if it automatically did that.
    13. S

      How useful actually is armour?

      I thought so as well until I saw this:
    14. S

      Remove Thrust:Mass ratio cap...

      Could we get a value for advanced build mode that tells us our acceleration? I have a few ships that both have 2.5 thrust mass ratio, but one is quite a bit better than the other at accelerating.
    15. S

      Remove Thrust:Mass ratio cap...

      ahh nvm, misread the suggestion, ignore my post
    16. S

      Remove Thrust:Mass ratio cap...

      I think it would be cool but have concerns of this affecting performance and glitchiness.
    17. S

      How useful actually is armour?

      alright. Do you by any chance have a dl link for the ships you use that are armor tanked? ive never really tested trying to fit two different ships with two different types of defenciveness. perhaps i could make one of your armor tank ships be even better (or worse lol) by giving it a heavy...
    18. S

      How useful actually is armour?

      I wonder how it would play out if brick power still existed and self powering turrets didn't work. Tbh I didn't build any PvP ships before aux.