- Joined
- May 3, 2016
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Now before you say to me "OMEHGAWD this will naht werk" please read the suggestion fully :P
Anyways zorozeenee had this idea (I am posting on his behalf) where ships/stations at very long distances could be sprites instead of entities, they can still take block damage and this can be visible when the ships come closer (when they turn into entities instead of sprites) I know that games like Total War do this as an anti lag measure when a lot of entities are present, and I think this could work.
Essentially when a ship is at a very long distance, instead of loading and functional entity it loads a static sprite of the ship.
What do you guys think?
Anyways zorozeenee had this idea (I am posting on his behalf) where ships/stations at very long distances could be sprites instead of entities, they can still take block damage and this can be visible when the ships come closer (when they turn into entities instead of sprites) I know that games like Total War do this as an anti lag measure when a lot of entities are present, and I think this could work.
Essentially when a ship is at a very long distance, instead of loading and functional entity it loads a static sprite of the ship.
What do you guys think?