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    1. MrGrey1

      Cool glad it's what you were after, I had problems finding it as well, self bumped and replied...

      Cool glad it's what you were after, I had problems finding it as well, self bumped and replied to the thread, seen a few new faces around so might help them to get it out there again. Cheers Deep.
    2. MrGrey1

      Systems / Volume Breakdown. How to build systems 101.

      I had difficulty finding this post again, was suggested that it needs a reply to come up in searches so please excuse my self bump.
    3. MrGrey1

      Yo, Think this is the one you are talking about...

      Yo, Think this is the one you are talking about... https://starmadedock.net/threads/systems-volume-breakdown-how-to-build-systems-101.31644/ There's also a simpler comment here... https://starmadedock.net/threads/introduction-thread.39/page-17#post-381369/
    4. MrGrey1

      Station defense and it's implications

      You could use `/server_message_broadcast info` so it doesn't fill up the chat and post the scoreboard using the inbuilt mail system?
    5. MrGrey1

      PLEASE Rework Missile Capacity

      Missile capacity goes on the ship, not the turret. This might help. It's not 100% accurate as the tick rate gave me problems IIRC but it's ball park at least.
    6. MrGrey1

      Introduction thread!

      I disagree. The reactor is now two blocks for one unit of power. One reactor and one stabilizer. Lose either and you lose a unit of power. If you have all your reactors in one block and all your stabilizers in another, a single hit to either unit... say there are 100 blocks destroyed by a hit...
    7. MrGrey1

      NPC Faction Update Video

      In the catalogue, go to the Admin tab and click 'Remove all Enemy Usable Permissions. ' Also clear the 'Manage AI Spawn Groups.' You can turn off the NPC factions by setting NPC_FACTION_SPAWN_LIMIT = -1 //null in server.cfg. You may need a fresh world if they've already spawned.
    8. MrGrey1

      Add Updated Information Here 2021

      To make your mining fleet work the asteroid sector with the drones in it needs to be reloaded by the server. There are two ways to do this. Fly more then two sectors away from the asteroid sector and wait 20 seconds before returning. Log out for 20 seconds. 20 seconds is the default time for...
    9. MrGrey1

      Effect help

      "Shields, weapons, and armor now have damage type vulnerabilities. EM does extra damage to shields, Heat does extra damage to armor, and Kinetic weapons do more damage to systems and other armorless blocks." Quickfire Initiative - Config v0.1 Changelog/Overview...
    10. MrGrey1

      StarMade 0.203.101 Minor update by the community

      Nice. No mention of scanners, out of everything broke that is what I'd like to see fixed the most, without a system scanner, finding anyone to fight is next to impossible. Is there a mod or is anyone working on scanner functionality? EDIT: Just what I was looking for OldScanner
    11. MrGrey1

      Client Failing to Authenticate

      This file was provided through Discord and fixes the issue. Replace /home/USER/.steam/steam/steamapps/common/StarMade/resources/app.asar https://cdn.discordapp.com/attachments/420769758187749396/893711525578162216/app.asar Would be nice is someone official could put it on the website but not...
    12. MrGrey1

      Client Failing to Authenticate

      As of 2/10/21 my client has been failing to authenticate. I have been using the non-steam new launcher. I have tried a reinstall, no change. I can still launch the game as a guest. I have tried resetting my password. After typing in my password the launcher just sits at 'logging in'...
    13. MrGrey1

      "The Great Yamato"

      Three ways; Left hand build menu under Docks - Turrets on TAB - Ship - Structure - Rail System Collective - Activate all The INS key - Rail System Collective - Activate all IIRC the upper forward turrets are set to fire on target, all other turrets will shoot at anything hostile. You can...
    14. MrGrey1

      Still can't get docked ships to unload cargo

      There are many ways... This is my preferred method, one inner ship remote to launch, automatic reset when the drone redocks and an automatic rail speed controller so the rails are inactive when not in use. (Inactive rails reduce load on your system and server.)
    15. MrGrey1

      Wild Space Explorers

      Thank you. Couple of points, the front airlock is controlled through the security room opposite the waiting room. You missed it on the way through. After watching you access it I might have to add an auto close to the airlock... I have my Graphics Field of View set at 95 which allows the screens...
    16. MrGrey1

      Grey Station Industries Long Haul Carrier 02 21-07-05

      GSI Long Haul Carrier 02 A complete revision and rebuild of the LHC. The Carrier. 12 Mining Drones. 2 Cargo Ships. 4 Journey explorer & repair ships. 1 Heavy Miner. I was going to list all it's assets and screenshot details but I don't know where to start... I'll just say there's a lot...
    17. MrGrey1

      Cannons are utterly broken, a PSA

      If you're just shooting basic that's going to turn into swiss cheese. Armour is now intended to be layered. Basic has no armour rating anymore, it just has 400hp. Standard has 4 armour rating and 300hp. Advanced has 15 armour rating and 150hp. Basic is just a hp sponge, standard is your goto...
    18. MrGrey1

      MrGrey1's Shipyard

      The Long Haul Carrier (02) is almost back in action. 100 meters longer, significantly wider, twice the cargo space. Has the upgraded heavy miner docked underneath, 6 drones / side also upgraded, 4 Journey's in the main hangar, 2 standard mining carriers docked at the back with 6 drones each...
    19. MrGrey1

      GSI Dralthi Fighter 210601

      Modeled off the Dralthi Fighter from Wing Commander
    20. MrGrey1

      Darknassius Shipyard

      Sorry to hear you lost progress, been there done that and know it's a horrible feeling. If it's any consolation I've found redoing it a second time is usually faster and turns out better then the first time around. If you're in admin mode you can use F1+F8 to jump directly into whatever entity...