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    1. Shadow2Lead

      StarMade v0.199.646 - Build Mode

      Mirrored replace being in is great. Thank you for adding it, building in cubes and then smoothing afterwards goes much faster now
    2. Shadow2Lead

      HMSS Hephaestus

      While waiting for power/quarter systems to progress to a point where I'm interested in finishing the Olympic and making interiors that make sense with the final hull detailing (windows, detailing by deck, turrets accessible from the interior, etc.) I've started working on Star Trek shells from...
    3. Shadow2Lead

      Controlling Captial Ships - Utilizing the third-person view for "better" captial ship combat

      Another game besides WoWS to look at for implementation inspiration would be the third person combat mode in Star Trek Bridge Commander. That game had the opposite problem StarMade has. The capital ship combat felt pretty good but the smaller and more maneuverable your ship was the worse it...
    4. Shadow2Lead

      HMSS Hephaestus

      Just got back into StarMade and have done a bit of work on the Olympus Class corvette, for non-StarMade values of corvette: And a GIF of the rotating turret logic working:
    5. Shadow2Lead

      Need help with the building camera

      This. I'm pretty sure you can still move around using wasdeq, but it's suuuper weird because the point you are moving and rotating around is not the camera position.
    6. Shadow2Lead

      Absolute Rail Rotators

      I had a whole long post planned out in notepad with three different possible systems for absolute rail rotators, I do a quick due diligence search and find this thread, turns out I should've checked before I started writing! :oops: For the most part I completely agree. A couple thoughts: I'd...
    7. Shadow2Lead

      Bin Hawkins's building corner

      Awesome interior, I particularly like the lower bridge area. You've manged to cover it in displays/consoles without the limited number of types of blocks looking ridiculously repetitive which has always happened when I've tried to do similar things.
    8. Shadow2Lead

      Kupu's thread

      Replacing the wedge didn't change anything. I replaced the blocks on either side of the straight line and the line shifted over one meter. I tried rotating the wedge to each rotation then going back to the cube and replacing the blocks but it always ended up looking like this:
    9. Shadow2Lead

      Kupu's thread

      Apologies, I was unclear. What I meang is the occasional extra dark seam between advanced armor blocks. Caused by rotation information? I think I've seen this on phabricator already. Here are the areas of the screens circled:
    10. Shadow2Lead

      Kupu's thread

      Heh, yeah, this makes way more sense as a barrel. I'll miss the old double use, but I can't argue with changing it to a more sensible texture! Great to hear about hulls. I can't remember if this problem was something you were hoping to address in this texture pack or was due to something out of...
    11. Shadow2Lead

      Kupu's thread

      Going to echo the complements on the new textures. I particularly am a fan of the logic blocks. Regarding the increased cartoonification, I think I few pages ago that was addressed and the answer was something to the effect of "the game takes place at 1^3 meter resolution so everything is going...
    12. Shadow2Lead

      Weapon projectile scale based on damage

      Meh, that would prevent you from building a high powered sniper type weapon for getting at heavily armored targets. Current setup via waffling doesn't work perfectly but does allow more flexibility.
    13. Shadow2Lead

      Armor, damage and penetration

      An example of a free(mium) game which has/d a system intended to model these interactions is world of warships (i imagine all the different tank games do as well.) I'd welcome this to the game specifically because it creates value for firing at angles perpendicular to the target increasing the...
    14. Shadow2Lead

      (A) solution for docked power

      Your #6 option definitely should be split to allow votes for not changing power/shields/whatever and instead working on lag problems. e.g. #6, leave mechanics across docked entities as they are, but fix lag problems (this could be further split indefinitely as listed below.) Via optimization...
    15. Shadow2Lead

      Turrets: Logic, Rail Rotator & Memory

      Mork2, so I didn't end up using your system, but figuring out how your logic worked got me out the mental rut I've been stuck in and I've finished this for one turret. Getting it set up on the other three so that they are in sync will just be a matter of rebuilding the logic 3 more times, but...
    16. Shadow2Lead

      StarMade v0.199.349 - NPC Faction Update

      Yup, i went into a new single player universe and started a war with the Outcasts. EDIT: Just figured out the problem. I didn't realize the launcher doesn't automatically update itself, I still have v2.0.6. edit: Also, what are the server check boxes to turn off NPC factions or at least all...
    17. Shadow2Lead

      StarMade v0.199.349 - NPC Faction Update

      Did the backup dialogue automatically pop up for anyone? I clicked update and it just proceeded to update.
    18. Shadow2Lead

      Turrets: Logic, Rail Rotator & Memory

      Oh I see what you meant. Very cool and definitely helps, thank you(y). I'm going to keep working at the more complicated logic approach since it'll look less funky than parts of the ship flying around. But again thank you, I'm very happy to have a solution that will work when/if I can't wrap my...
    19. Shadow2Lead

      Kill Docked Power Entirely

      Just going to pop back in here to reiterate support for PanPiper's ghost rails suggestion. I don't particularly support docked entities interacting with power/shields etc. the way they do now because I don't think this is the interaction intended by the devs. That said, if the devs do embrace...
    20. Shadow2Lead

      Turrets: Logic, Rail Rotator & Memory

      I'm having a bit of trouble following the change to the rails that you're suggesting. Here GIFs of the interior and exterior while rotating at the moment: Screen shot of the interior: Are you suggesting changing it to be attached to rails setup like these below?: Or would all four turrets be...