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    1. JinM

      Just booted up Starmade from my new PC, felt good to see that the Cake Network kept all my stuff. :)

      Just booted up Starmade from my new PC, felt good to see that the Cake Network kept all my stuff. :)
    2. JinM

      Station defense and it's implications

      That is something I would not enjoy. I don't like to be forced to play a game in a given interval of time. The only exception would be if it was an absurdly huge interval (once a month) where I already know that the mod is supposed to enourage being online at least once a week. Basically you...
    3. JinM

      Station defense and it's implications

      hey nice to see that you have this project going! I like the idea of fleshing out station mechanics. Regarding your request towards feedback: Submit some pictures of how important game mechanics are made visible for the player. The idea of controlling strongpoints is great from a roleplay and...
    4. JinM

      So there are still people playing Starmade...

      Don't do that. Don't get my hopes up.
    5. JinM

      Station design request

      This is a very specific request. No one here knows all the stations on the CC in and out. Do you have some example stations that are on the CC that do fulfill all your demands? With examples people get a very good idea what you want. We dont even know the purpose, so without that information...
    6. JinM

      Ideas for reviving the multiplayer community

      Thank you for your kind words. I want to add to the trade: Its possible to trade other stuff too in Starmade: Wall patterns and whole station modules that are modular. Engine Designs (e.g. a 5x10x3 meter thruster design) Interiour props like a table Any mechanical design, be a a fridge or a...
    7. JinM

      A suggestion to revamp mining

      Well for mining big chunks without lag you can simply cheat...just saying any more rewarding (and therefore more complex) mechanic that a dev can come up with will eventually be less "faction level mining" suitable. Anyway if point and collect shall stay as it is, I guess it will be a single...
    8. JinM

      A suggestion to revamp mining

      My suggestion would be a combination of new "weapon"/"game mechanic" blocks: 1) A beam or missile or whatever hits the surface and desintagrates the blocks in a spherical area, they are now items. 2) A tracktor beam pulls the items towards the ship. 3) A small square shaped grid at the end of...
    9. JinM

      An alternative FTL System - WarpSpace

      That's quite a bummer. Speed is important in Starmade. For all other mods it will be hard to tinker with the speed as well, so yeah. Add to the list of issues that SM has.
    10. JinM

      An alternative FTL System - WarpSpace

      My suggestion would be that you make the warp space 1:100 or even higher, and each sector is only 1km big, representing a whole system in Starmade. If you are in sector 1x1x1 you get teleported randomly into the system 1x1x1. Second suggestion is, that you can install a warp computer that...
    11. JinM

      Ideas for reviving the multiplayer community

      Question: What can a player do to cope with the lack of gameplay? A: You can just stick to self made challenges and roleplay rules. Lay them out in a thread, and have display modules on your public docking ports and big signs that explain how you want to play the game. Goal: Others join your way...
    12. JinM

      State of development and where do I go now?

      I have to second this. I really dont feel like playing Starship Evo, as it has microblocks. I do feel overwhelmed when I think about having to engineer all that details with the small block scale. It would take me ages to engineer a ship in all the detail I am used to. So truth is, a good...
    13. JinM

      Landing on planets?

      Yeah. There is no other way with the game mechanics. And dont land your ship without docker because it could catapult away due to bonky physics.
    14. JinM

      State of development and where do I go now?

      As some of us gathered from the Starmade Discord, we know: Starmade development got a break. There is no official statement regarding this isssue, but it can be interpreted reading the discord chat (just search for Schema's messages) and simply by the fact that we got no News-Post in the last 8...
    15. JinM

      Should I get back into Starmade?

      It can be fun but I would recommend you spend your time in any other space sandbox.
    16. JinM

      Minimum Effective Shields

      I would use a maximum of 5k shield capacitor blocks and 5k recharge blocks for smaller outposts. If you want to fend off a bigger fleet of vanilla NPCs I would use up to 50k shield capacitor blocks.
    17. JinM

      Remove or streamline systems to make it a game (again) (broad suggestion to slim down features)

      After thinking about it I came to realise, that at least one of my suggestions is not conform with the long term scope of this game. The plan is, that NPCs trade with each other and with the player by using the shop block. To be honest on the one hand the big trade scope is nice, on the other...
    18. JinM

      Remove or streamline systems to make it a game (again) (broad suggestion to slim down features)

      Introduction What's happend? We don't have enough sales? I think this can easily be solved: Make it a game again by sticking to already known concepts of game-design. This suggestions are small config changes or small additions/removals that should change Starmade by slimming it down and...
    19. JinM

      Make ships how up on the map like fleet ships by default

      I think this is a good idea. It's very easy to implement and helps alot. New players will love it. Veterens will have another reason to use stealth chambers. And even for an experienced player it's annoying to manually go through the list of ships around me to spot that one actual threat ship...
    20. JinM

      Starmade design versioning

      I use an adapted scheme of semantic versioning, this means a three number string. (aa.bb.cc) If I use a new complete new weapon system (from power 1 to 2) I would just increase the first number (aa). If I just adapt my system from power pre-qf to quickfire I would just increase the second...