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    1. Madman198237

      Ship to Ship Alignment Option

      Random idea I had earlier. A cursory search revealed a couple of two-year-old threads for the topic, however they differ in one or two important ways from my suggestion, so here it is: Give players (Probably not NPCs, simply because the pathfinding would get murderously complicated) the ability...
    2. Madman198237

      Condense Blocks in Blueprints List

      So, this is a fairly simple suggestion. There is now one inventory/crafting/in-hand block for each tier and color of armor/hull/whatever. So, it would be very convenient if, in the blueprints menu and in the actual blueprint meta-item itself, you would have a collapsible tab for each type of...
    3. Madman198237

      Directional Thruster Plumes

      I looked, found nothing, so here is my obvious and simple request/suggestion/impolite demand/whatever you may call it. Make plume direction be determined by thruster orientation. Recently ran into this issue on a build where I was using thrusters for an engine-core sort of look...and needed...
    4. Madman198237

      Read by Council Information as a Resource/Commodity

      This may be a suggestion that won't be implemented until later, but I feel that it is a neat idea that will add value to many of the things already in the game. So, as you may have noted in the title, this post is about information and it's role in the game. Right now, players basically have...
    5. Madman198237

      Recognized Squadrons in Fleets

      Obviously, a squadron is a subdivision of a fleet. However, it is usually assumed to be a squadron of fighters. In reality, this term can apply to any subgroup of a fleet...with some minor additions. The smaller units can be assigned to a ship as "carrier" and will dock with that ship when not...
    6. Madman198237

      Shipyard Glitches

      I'm seeing two glitches with a shipyard that was working properly just a day ago. The first glitch is that designs will not load, instead loading to about 80/90% of the loading bar, appearing fully-formed in the shipyard area, but never finishing and blocking further orders. The second glitch is...