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    1. Forsyth

      Clef's Proposal (GCBS-Archangel)

      It took me a good while to convince myself to make this thread. There are a few reasons why. First, I wasn't quite finished, and part of me wanted to keep this to myself until completion. I've since reached the conclusion that feedback from the community will help me finish this quicker and to...
    2. Forsyth

      Turret AI Volley Fire

      So, I've been working with some turrets for various ships, and I've had some interesting things happen when setting the AI to volley fire. Sometimes, they refuse to fire, and sometimes they take much longer to fire than if I'm firing and have the computer set to volley fire. Does anyone know why...
    3. Forsyth

      Server Returning NullPointerException

      Basically what it says in the title, booting up a server, and when it gets to TRADING.tag, it is trying to use the file path Starmade\.\server-database\world0\TRADING.tag which returns java.lang.NullPointerException. Is there a way to fix this?
    4. Forsyth

      Development Project - Normandy-class Battleship (Hades' Star)

      So, I started a project that I was not ready for: a ~700 meter long battleship. I had reference images, so that helped with most of the hull. But now things are getting interesting (and into an area I'm inexperienced in: Interior design). I've attached images of what I've completed below...
    5. Forsyth

      Spawned/Sub-entity naming

      So, when admin spawning a ship without changing the name (or encountering an npc ship), the name generally follows the format of [faction or player name][long string of numbers]. The same seems to occur when spawning a ship with sub-entities (docks and turrets) even when changing the name. Is...
    6. Forsyth

      Lighting System revisions

      Is this something that will be fixed under the dynamic lighting simulation (for those that don't know exactly what I'm referencing, the differences in the lighting of the doors because the game is using the star as the lighting reference)?
    7. Forsyth

      Starmade not sizing properly

      I'm playing on a dual monitor setup, and I've come across something strange. This hasn't happened before, it seems to be something caused by a new release, but I may be wrong about that. Anyways, whenever I have the displays set to extend, StarMade sizes to the size of both as opposed to my...
    8. Forsyth

      Turret Help

      Just something that occurred to me as I was building turrets for a ship: Is it possible for turrets to have their own dedicated shield system? Or would it become deactivated by the ship's shields?
    9. Forsyth

      ...?

      So I'm playing in my StarMade game (I have the latest version), and I can't find the jump drive. When (if at all) did it get removed? Or am I just missing something?
    10. Forsyth

      Giant Shipyards

      So I'm building a massive space station/shipyard/hub and I'm trying to allocate enough room for the main shipyard (which will take up a large amount of interior space. I was wondering what some of your biggest creations have been so I can properly plan for that. Please include dimensions and...
    11. Forsyth

      Planets and Stations

      I'm trying to build a shipyard/hub that is supposed to look like a planet's plate. I decided that the best option would be to just use a planet's plate. Are there any good planet killers available on the Community Content? Is what I'm trying to do feasible at all? What type of planet do you...
    12. Forsyth

      Rejected Dual wedge blocks

      The one thing I really find annoying (I don't know if anyone else does) is that only one wedge can be put in a block. A wedge is half of a block, so technically two wedges should be able to fit in one block. This would be important for the aesthetic part of shipbuilding, to provide smoother...
    13. Forsyth

      Read by Council Ship Manuverability

      While the newtonian thrust system is good, there are some people who maybe don't feel like placing thrusters all over their flagships to increase manuverability. I think that a block, called "manuverability enhancer", could be implemented to enhance the thrusters onboard, almost like an...