Turret Help

    Discussion in 'General Discussion' started by Forsyth, Jan 24, 2019.

    1. Forsyth

      Joined:
      Dec 5, 2015
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      Just something that occurred to me as I was building turrets for a ship:

      Is it possible for turrets to have their own dedicated shield system? Or would it become deactivated by the ship's shields?
       
    2. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

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      Under the current mechanic.
      - Docked entities can generate their own shields. They do not shut down like reactors.
      - The parent entity is the source of power; as docked entities' reactors will be inactive.
      - as such, the parent entity must generate enough energy to power the shields of your turrets.
      - It is wise to create a large enough shield to encompass your entire ship/station and its turrets in case you get hit with something heavy.

      Hope this helps.
       
    3. Sachys

      Sachys Hermit.

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      Now thats something I didnt know myself (was under the impression it was otherwise).

      Any idea if its just the base part of the turret, the business end or both that can have their own shields?
       
    4. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

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      I've only tested the base so far. On my carrier, all the fighters and drop-ships I've dockedseem to retain their shields. I'll double check/test further when I get back tomorrow.
       
    5. Sachys

      Sachys Hermit.

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      Sounds like its stil worth knowing - especially when building any kind of station (partially due to power drain, but also entity drain of even docked ships). id appreciate any follow up you have. ta! :)
       
    6. pietrko

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      Dec 14, 2014
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      What about reactor chambers? Is turrent using reactor bonusses of the parent?
      Do they stack?
       
    7. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

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      With regard to the reactor-specific chambers; they will not effect turrets since turrets do not get their own power while docked. Any power boost bonus will be applicable only to the parent entity.

      With that having been said, the benefits of certain chamber effects are passed down to all docked entities while they are docked.
      Example: A cloaked ship will also cloak its turrets and fighters; though at the expense of a higher power cost for the additional mass.

      However, since a docked entity will have its reactor shut down while docked, it cannot sustain its own chamber effects while docked.
      Example: A Fighter with a radar jammer will have its jammer automatically shut off when undocking. If you happen to be piloting that fighter, you will notice your power gauge recharging as the fighter's own reactor powers up. Since you can't sustain chamber effects without power, your effects are shut off by default.

      Certain passive effects may work if they are an "always on" effect that you do not have to actively turn on. I have not tested this yet so take this with a grain of salt.

       
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    8. NeonSturm

      NeonSturm StormMaker

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      IRL, I would build a hangar on rear, so that docked craft can fire their thrusters to help the mothership.
      They would also always help the mothership with stealth, etc when they can.

      But someone else would build a modular ship where the assault shield of advanced armor at front is docked and generates own power for ion effect and additional dps - giving characteristics of a higher class ship.
      Especially when it comes to damage output and damage block.

      One solution I post in discord/elsewhere for discussion could be reactor-placeholders so that the ship can be enhanced with docked ones ... :thinking: They would be light but only work with docked reactor count as support.
       
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