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    1. Nexusdog

      Power System Overhaul Proposal

      Interesting stuff, very relevant and got me thinking (apologies for this side track): How would crew be calculated based on size of ship (reactor & sundries) As above, but addressing different ship types - miners, fighters, cargo haulers & traders For example, how would you go about...
    2. Nexusdog

      Power System Overhaul Proposal

      DukeofRealms Criss Just to clarify? Ship mass vs system energy requirements Energy source (reactor) and byproduct = heat Heat results in-damage to blocks (near to heat source this become a critical working condition), system failures, catastrophic failure of reactor, ship integrity...
    3. Nexusdog

      Planned Monitor wedge

      Okay, putting aside the issue of the text on monitors, and going back to my original suggestion, this was more inclined to cater for decoration primarily. It would be great if it were possible to have modules, computers, scanners, etc, rotated as well obviously. I guess that's possible using...
    4. Nexusdog

      Planned Monitor wedge

      Okay, how's this for a cheat? The rail blocks which rotate 45 degrees; same mechanics but applied to monitors and ship systems. Activated & locked in place via button as per current situation. Place monitor, link to button, activate button, monitor/ship system block rotates 45 degrees giving...
    5. Nexusdog

      Planned Monitor wedge

      More of a query than a suggestion, but has this been discussed? Having angled monitors above and at seat height could give a quite nice feel to ship interiors, no?
    6. Nexusdog

      Recognized Solution for round planet

      Specifically - Voxel Planet
    7. Nexusdog

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      I feel this isn't the place for a further discussion on this. It's probably best if we stop this here as it's gone off topic far too much.
    8. Nexusdog

      Devs,what will be the the average ship size in single plaer.

      OK, thanks for that, appreciate the reply.
    9. Nexusdog

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      I know you're trying to help and I appreciate your extensive reply but to be honest now I feel patronized. Sorry, but that's how it feels from this side.
    10. Nexusdog

      Devs,what will be the the average ship size in single plaer.

      'Can one ship core see another ship/core' I suppose? Kinda line of sight, simplifying it to a ridiculous level.
    11. Nexusdog

      Devs,what will be the the average ship size in single plaer.

      Thanks for the reply So is it possible to render only the pieces of ship seen, basically the outside for want of a better term, for increased performance. Again, apologies if this is particularly stupid of me.
    12. Nexusdog

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      No matter the size or complexity of your ship, every component is a 1x1 block. So, if you want to create a fighter, the relative scale will be off due to component size; your fighter will be a tub of lard and at a disadvantage compared to a titan which can comfortably accommodate a 1x1 component...
    13. Nexusdog

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      Oooh, see now I hadn't thought of that at all, that's an interesting idea! Makes the NPC even more useful, multiple NPCs being essential for bigger ships. That, I like. Going back to the original point, I remember thinking smaller ships have more compact systems - compare desktop computers to a...
    14. Nexusdog

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      Hi! I'm not entirely sure if there's any merit to the suggestion myself, it was something I began thinking of so posted it to chew out the pro's & cons of the idea, that's why I included the tl;dr. I kind of agree with your final point though. Not so much the class system, though that may be...
    15. Nexusdog

      Devs,what will be the the average ship size in single plaer.

      Criss, I know this is probably a stupid question, but does a players client have to render another players ship entirely or does it reference placeholders for interiors & so forth, the stuff we can't see on the inside?
    16. Nexusdog

      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      Throwing it out there guys TL;DR Ship cores work based on mass of ship, system slots i.e. scanner, salvage, cannons etc. Considerations Basic ship core has 3 system slots Standard ship core has 6 system slots Advanced ship core has 9 system slots Ship cores work up to a mass of *dev number...
    17. Nexusdog

      Suggestion Forum Prefixes

      May I suggest replacing 'rejected' to 'declined'. It just feels a bit 'in your face' as it is. A little feedback on why it was declined would also be useful perhaps?
    18. Nexusdog

      Read by Council Suggestion/query: Jump Drive Failure & Misjumps

      Just throwing it out there guys... After a bout of combat with pirates, your jump drive takes damage. Your repair tool can partially repair it, get it to function but it requires servicing at a dockyard or shop to be fully operational. Considerations NPC engineer increases % of on the spot...
    19. Nexusdog

      Read by Council Get Rid of Reactor Lines

      I wonder why the devs went with a 'magic blue block in complicated configurations' angle instead of perhaps modular engines and additional components; EMS's, cooling, shielding and minimum requirements based on ship mass - bigger the ship the need for extra cooling & so forth. Has there been...
    20. Nexusdog

      A Few Ideas Related to the Universe

      I'd like to see this from the devs perspective, what is feasible, and sensible, for planet sizes. And as an aside, if you have enough shields is it possible to build a station in close proximity to a star, or low orbit around a gas giant?