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    1. H

      Shoulder/Head Lamp and Ship Illumination

      A couple things occurred to me while I have been playing with the new update: 1) The player has a good flashlight but while it is out you cannot use any other of your tools. If you are investigating a potentially hazardous environment (with the spiders or especially sneaky other players), you...
    2. H

      Weapon projectile scale based on damage

      Just a quick idea/suggestion: Why not have it so that as the damage of a given weapon system increases, it's projectile gets gradually larger and more intense? By weapon: Cannon: The "bolt" gets longer and gradually thicker. Damage Beam: The beam gets drastically thicker as its damage...
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      Jamming and "Stealth" in space

      I read through every topic on this topic before trying to post here, so I hope I got them all before throwing my idea out. Anyway, I've been playing this game for awhile and I finally bought it on steam to help support everybody and after playing with it even more I decided to join the forum...