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    1. Kiithnaras

      [28th of April] Schine Q&A Answers

      I would actually strongly advise an inverse quadratic relationship (neither exponential nor linear); for a given increase in the total kinetic energy of a projectile, said projectile tends to penetrate through more of the same material by a factor roughly equivalent to the square root of that...
    2. Kiithnaras

      Make Chamber Size A Set Percentage (Remove Levels)

      Well, in advocatus diaboli, the system is still in its early stages of implementation and documentation of the various effects aren't complete. I still have no idea what it means, for instance, by "hotspot" range for Alpha/DPS shield chamber effects. It is also because of the level scaling that...
    3. Kiithnaras

      Scale Reactor Chamber Capacity

      I feel like you over-estimate the potency of my proposal; using the level-based point system would have extremely diminishing returns. A Reactor's Level scales from 0 to 10 with every 10 blocks, then from 11 to 20 with every 100, then 21 to 30 with every 1000, and so forth. Each Level affects...
    4. Kiithnaras

      Scale Reactor Chamber Capacity

      I disagree purely because of the diminishing return nature of what I proposed; if you double the size of a chamber, you only reduce its chamber cost by half. Even if the ships were very small, it would be entirely possible to have decent interior spaces worked into a design that is still highly...
    5. Kiithnaras

      Scale Reactor Chamber Capacity

      Rather than have a flat percentage for chamber effects, I'd like to propose a different mechanic than the percentages we have now. As it is now, large vessels or stations will require many, many reactors to perform their various requisite functions and active management of an...
    6. Kiithnaras

      Astrotech Beams - Repairing the Entire Ship

      No, not quite. What I'm saying is that astrotech beams would when used on an entity, restore, based on the healing applied from the beam, SHP at a 1:1 ratio and AHP at a 1:4 ratio. Additionally, as the percentage of SHP increases, the percentage of existing damaged blocks would increase...
    7. Kiithnaras

      Astrotech Beams - Repairing the Entire Ship

      Nickizzy , not necessarily true. The proposed mechanics would allow repair ships and drones to fully restore a ship's armor and structure values, allowing them to rebuild or continue fighting without having to reboot. It would be possible, for instance, to have an engineer in a build block...
    8. Kiithnaras

      Astrotech Beams - Repairing the Entire Ship

      I explicitly stated that Astrotechs as proposed would not replace destroyed blocks. All damaged blocks would recover their block-HP as a proportion of the healing applied to the ship's total health. Replacing destroyed blocks should always be a function of the Shipyard.
    9. Kiithnaras

      Astrotech Beams - Repairing the Entire Ship

      Block HP does not in fact reset upon a reboot. Structure and Armor HP reset based on the health of currently-existing blocks, but they do not repair damaged blocks. While this proposed mechanic for Astrotechs wouldn't negate the need to reboot an overheating ship, it would allow a...
    10. Kiithnaras

      Astrotech Beams - Repairing the Entire Ship

      So, an idea was had by my friend and I that we both feel would be conducive to both player-operated support ships as well as fleet-based repair drones. First and foremost, the Astrotech beam should be able to heal both the Structure of a ship at a 1:1 ratio, and restore Armor at a 1:4 ratio...
    11. Kiithnaras

      Oh, silly silly me. Because of issues - IP is 98.184.73.127:4242 if you want to hop on

      Oh, silly silly me. Because of issues - IP is 98.184.73.127:4242 if you want to hop on
    12. Kiithnaras

      The former host had some issues and had to vacate his former premeses. There be nothin' but...

      The former host had some issues and had to vacate his former premeses. There be nothin' but problems. I finally managed to get a copy of the server and am working on starting it up again.
    13. Kiithnaras

      Read by Schine Mobile Shipyards (shipyards on ships)

      Mobile shipyards definitely need to be a thing, but they should be limited in some fashion to make certain that station-based shipyards are still viable...wait...I know! Shipyard structures on ships would disallow players from entering a Design's ship core! 1) This would prevent mobile...
    14. Kiithnaras

      Read by Schine Void Spaces

      Totally necro'd for reasons (good existing discussion, no more recent similar threads - Redesigning space stations is more about the stations themselves). What I would like to see is a more "natural" distribution. According to Trello, global/npc factions are a planned thing. Presuming multiple...
    15. Kiithnaras

      Pirates waves - how they scale, how they are triggered, do they work at all?

      That may be true, but I haven't experienced that. I have four waves set up for pirates right now at difficulties 1, 2, 7, and 10. I have never, ever seen 10 spawn, and I have had it set up since I first set up custom waves. Travelling seems to have randomly spawned diff-1's wave, though I have...
    16. Kiithnaras

      Pirates waves - how they scale, how they are triggered, do they work at all?

      Actually, I have set up a separate spawn group for the Trade Guild faction ID, and that works appropriately...since I only created one spawn group for that faction. It's just the seven other groups for the Pirate faction that have the issue. When attacking a pirate station, my 13,000 mass ship...
    17. Kiithnaras

      Pirates waves - how they scale, how they are triggered, do they work at all?

      I have also been fumbling with this very issue, acquired blueprints, modified existing ones, etc, and set up several waves with scaled difficulty only to find that, as far as I can tell, it only uses the last wave that I edited/created. It's rather frustrating since that particular wave (set at...