Search results

    1. S

      Chunks not loading on local server

      I'm also uploading my bundle here as well. Before saving the blueprint and exiting the game the engine blocks were not missing. The missing blocks also persist over to the blueprint (as seen by the missing chunk of engine blocks). I can consistently reproduce this issue. Notable of mention is...
    2. S

      Recepies: Reverse the System

      Yes.
    3. S

      NO ONE NEEDS THE SUBJECT LINE REPEATED IN THE BODY OF THE TEXT.

      ...and finish it in the body?
    4. S

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      Considering the physics engine where solar systems rotate it would be rather difficult to calculate a straight line to where you\'re planning to go (it will constantly change, requiring additional calculations). Each solar system is also completely separate so it would be virtually impossible to...
    5. S

      Changing engine and turning mechanics to make small ships actually useful

      Just make it so that large ships can\'t accelerate insanely fast. If your ship is > 10k mass it\'s going to take you a minute or two to turn around regardless how many engines you place. The problem is that it can still move in any direction nearly instantly (just without a facing change)...
    6. S

      Advance Build Mode Ideas

      Self explanatory. I can\'t count how many times one would have been useful when doing 10x10x10 chunks...
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      More NPC Factions

      I'm sure this is already a planned feature, but having random NPC factions would be nifty. Especially if they were localized to a region/solar system and had interactions with eachother (a is hostile to b, but is allied with c and has neutral relations with player) and also reacted to player...
    8. S

      Possible ways to boost performance around large entities.

      Increase the amount of memory allocated to the java VM... there\'s an option for it when you launch the game. Also, Star-Made doesn\'t appear to render blocks that aren\'t seen and Minecraft doesn\'t have a physics engine where large objects move around, collide, and rotate.
    9. S

      Large objects in planet gravity

      I'd posted previously about how large ships in gravity causes major performance decrease and an increase in physics calculations. It is my understanding that what may be happening is that the cumulative gravitational force effected on all of the ships blocks exceeds the maximum force that...
    10. S

      Power Tank will give more power

      I\'m not certain how many power storage blocks I have in mine (18500 mass), It has a total of 237 million power storage with 1.2 mil recovery. That amounts to about 9 seconds of cloak and jamming...definitely a few minute recharge. Every additional block adds an extra 5,000 power capacity or...
    11. S

      Hidden Cursor Causes Pickup During Build Mode

      There is an option to invert mouse buttons (to Minecraft-like).
    12. S

      New Recipes a Step in the Right Direction. But... [Maths!]

      I agree to the present system being less random and a mesh between the two. The idea of being able to link the previous system was fun, but the random nature of the current and cost to make a block is too high. If I recall, the intent was to also reduce items/code. In that case, different base...
    13. S

      Hidden Cursor Causes Pickup During Build Mode

      In build mode the cursor is hidden but can still pick up items causing dialog boxes to pop up while clicking to place blocks. It's annoying as all hell (and probably a bug that should be fixed).
    14. S

      Power Generation - Cracking the code

      ...but that 1 million doesn\'t prevent you from having multiple box dimensions I would imagine... which makes the former really inefficient for the space, depending on how many blocks it takes to make a box or boxes with that amount of regen. What I\'m running has 121 million power capacity...
    15. S

      Power Generation - Cracking the code

      I can\'t math so I prefer staggering power blocks with each block being \"unique\" as above. What\'s the efficiency difference between doing this overall or on massive ships amassing power storage? XOXOX OXOXO XOXOX OXOXO XOXOX And alternating for the next level on the grid such that the power...
    16. S

      Physics Calculations Cause 120FPS->3FPS Lag Near Planets

      Here are the numbers that I get With a 16670 mass, 201m x 57m x 66m ship. Physics#: ~1.0 or less in space/95+ FPS ~1.0 or less in ship gravity/95+ FPS ~30.0 when nose over planet (half mass, no collision) ~50.0 when nose collides with planet (half mass) ~300.0 when nose and core over planet (no...
    17. S

      Physics Calculations Cause 120FPS->3FPS Lag Near Planets

      This seems to be a major issue near planets if a large ship is caught within the gravity or a structure is nearby. Framerate will drop down to about 1-3FPS making the game unplayable until the ship is either removed from the gravity or the player is far enough away that gravity calculations...
    18. S

      New Factories? Really?... Really?

      ...is that I now need 5,000 of an item to buy the recipe for it. If I have that many of an item, generally I have no interest in manufacturing more. The items that I want are the ones that I don\'t have a lot of. The old system DID make a lot more sense and it was fun to throw stuff into it and...
    19. S

      No dupe bug fix?

      ...you can just go kill a pirate and loot the stacks of 500-1000 lvl 4 nd 5 ores that they drop. ...if you run out of resources, spawn a copy of your ship, blast the core, and salvage it. ...but at least taking a tiny ship with a huge docking area and attaching a much more expensive ship to it...
    20. S

      Recipe

      If I have 10,000 of an item to buy a recipe to make it... then I don\'t really need that item. The beauty of the old system was being able to make other materials into what I wanted, not spending what I wanted to get a recipe that\'s going to use 10-15 items to make 1 product block. I think a...