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    1. Spinbom

      Read by Schine A few more Galaxy Map improvements...

      Sorry, i not familiar with everything. Thanks tho
    2. Spinbom

      Read by Schine A few more Galaxy Map improvements...

      I was also thinking that you could set a waypoint to a shop /station/ planet etc without having to exit the galaxymap.
    3. Spinbom

      Java Problem when attempting to uplink

      It worked :). Just for further reference, you can find your java installation by using the java control center on mac. Or use /usr/libexec/java_home -v [version here or whatever, mine was 1.8] in terminal.
    4. Spinbom

      Java Problem when attempting to uplink

      Yeah, this is what Andy said: we tested our launcher on two OSX machines we have in our team available, and it worked on both. Initially one had to install the "Java Development Kit" (JDK) from here Java SE Development Kit 8 - Downloads as the OSX refused to use any java and stated you need to...
    5. Spinbom

      Java Problem when attempting to uplink

      He's sent it to launcher development. Not sure what the problem is yet. I doubt the problem is coming from java since it works fine throuh steam. Thanks for the input though :)
    6. Spinbom

      Java Problem when attempting to uplink

      Trust me, multiple times. Im grtting help on my support ticket with Andy Püttmann.
    7. Spinbom

      Murphys Law.

      Murphys Law.
    8. Spinbom

      Java Problem when attempting to uplink

      This error message occurs when I try to uplink, using the beta launcher from SM site. Using Mac OS X. However when I run the normal launcher from steam the there's no problem. So, I try to uplink. But after logging in and pressing "Ok", it gave me an error about java which I put in the attached...
    9. Spinbom

      Game wont launch when i click launch

      Have the new driver updates fixed the launcher problem?
    10. Spinbom

      Game wont launch when i click launch

      Hey, it's Xealkry. Might need a new computer for a better graphics driver :/ Good luck
    11. Spinbom

      Starmade's sounds

      Yeah, It feels dull when all you can hear is that weird fuzzy sound
    12. Spinbom

      Starmade's sounds

      Does anybody know when there is going to be a bug fix for the majority of sound problems? I've read some older forum threads (around late 2015) on here (also steam), and some people say that turning on/off OpenAL does something. But, it just sounded like it hardly does anything. One person said...
    13. Spinbom

      Read by Schine A few more Galaxy Map improvements...

      Yeah, thats what I was thinking about
    14. Spinbom

      Read by Schine A few more Galaxy Map improvements...

      Seems like a good name. Originality of some sort is always good though, right?
    15. Spinbom

      Read by Schine A few more Galaxy Map improvements...

      I've read some other suggestions about making the Galaxy Map better, along with a few other interesting things. Anyways, I also thought of one thing. Here. 1) Have an option on the Galaxy Map to add multiple sector markings on it. I was thinking you could enter in the coordinates, a name, a...
    16. Spinbom

      Bobby AI settings

      You seem pretty active around here :). Thanks again, and yeah I understand the "consider neutrals enemy". The way pirates are.
    17. Spinbom

      Bobby AI settings

      Can somebody explain to me to the full extend how the option "Any" effects the turret? On the wiki it said that it only attacks "red" enemies. (Enemies/hostile or whatever) Does that mean neutrals and my factions members will not be attacked by my turret?
    18. Spinbom

      Max Segments

      Thank you very much! You were quite helpful. This is out of curiosity: If segments are only drawn because of a block or more, does that mean that there can be undrawn segments between you and a drawn segment a little further off? P.S. If you knew my hardware you would laugh :P
    19. Spinbom

      Max Segments

      Wouldn't there be no more segments being drawn because it's reached the max amount of them(segments) to be drawn? And then the only consequence of reaching the max is that no more may be drawn? The amount of blocks around you effects your fps because it has to load them, correct? So therefor if...