Search results

    1. E

      Compilation of Ship Classifications to date

      At some point the community will need to pick one, or schema to release an official classification. I\'d wait until the game has been balanced (Which may some time away) before making a decision.
    2. E

      Starmade Logo Change

      Since beetlbear design it (I think he did) and is no longer associated with this game, schema had to change it. I like the new logo, it\'s sleeker and more sharper.
    3. E

      Huge mechanic, player build systems.

      Not really design for small ships, although it can be built into ship on the smaller sizes. Here\'s an an example ship I made, \'fusion power\' (6 fusion places), plasma rocket, median cubatom solid railgun or each side. I\'m sure it can be build in smaller ships thou. As a side, fusion reactors...
    4. E

      Huge mechanic, player build systems.

      What I’m suggesting is a huge change to the game and so may not be to the taste of everyone, I just want to put it here to see what people think. Also being so huge it may be difficult to implement on a reasonable time scale. The idea here is to get players to design and build more detail...
    5. E

      Starmade systems too simplistic?

      Many of you seem to fear that increasing the complexity generally for end-game/ capital ships is a bad thing, your also assuming I mean fixed arrangments of blocks for it to work, what I\'m looking for as a new relativity simple mechanic that lets players build complexity with it. I had an idea...
    6. E

      Ships function vs form

      I post a thread about increasing complexity in ship systems, to try get away from the bigger blocks or long lines, etc. With systems that need a more well defined shape a thruster or reactor core, it would help stop people building battle box\'s as the more complex systems wouldn\'t fix well...
    7. E

      Starmade systems too simplistic?

      The multiblock systems should be diffirent from gregtech multiblock machines in that these machines have no fixed arrangment, but have rules about them that refine the effectiveness, like the current power generators. For example if we had ion thrusters, ion thrusters could have basic...
    8. E

      Starmade systems too simplistic?

      This level of complexity would be for the very high-end systems and ships. The current blocks may still work work smaller simpler ships, although the current current should scale very badly to stop them being use for capitals.
    9. E

      Starmade systems too simplistic?

      All these ideas are for a long way down the road, of course. One example is power. A tank blocks that enclosed a volume to be filled by fuel for fusion, a valve pumps out the fuel to a pipe, which the flows to a \'plasma injector\' that is place on a fusion reactor wall. The fusion reactor wall...
    10. E

      Starmade systems too simplistic?

      I don't know about anyone else, but I think the many of the current systems such as shields, AMC, power, etc, are too simpleifed. They needs to be more complexity. Such the block have more sepefic roles, power cables, fusion reactors walls, coils, cannon barrel. Now the blocks they work great...
    11. E

      Anybody kill a capital in a fighter yet?

      Assuming the fighter with 50 AMC blocks, and so a DPS of 704.89, and a capital ship with 1 million sheild capacity (I\'ve seen capital ships with alot more than this), it would take ~23 minutes to break the shields. That\'s a long time to be dodging turrets (Which any respectable capital must...
    12. E

      Space Engineers, another Starmade?

      They share a similar ship build idea and setting. It doesn\'t surprise me that something like this is being made, space games are becoming increasingly popular and minecraft inspires people\'s creativity and building. They do differ in art style and space engineer is more realism where as...
    13. E

      Where is Ambusher Gamer?

      It seems to be immodilising everyone on the interent.
    14. E

      Is the money limit not big enough?

      The limit is that value becuase thats the largest interger that can be stored on 32bit (I think it 32) number, and using a double lenght interger (If there is support for that) would increase the max value or if you want to have really really big numbers just store each digit in a long list (E.g...
    15. E

      Why the shield change is good

      I think capacity shouldn\'t have be as nerf as it was, but as it was it was very possible for two capital ships to have sheild so powerful that they could never get through the other ships sheilds.
    16. E

      Why the shield change is good

      The sheild nerf is as bad as people think, doubling the lenght increases area by 4 (which is represented by the equation for capacity and regen), but the volume by 8 times, if you keep the ratio of volume you fill your ships with the shield blocks then it\'s strenght roughly equally scale with area.
    17. E

      Why the shield change is good

      Many people are upset about the shield change and who can blame them. They spent hours maybe even days designing and building huge ships with the idea of the shields help to defend it, and now a key premise in that design is gone. But this is to be expected to game is in alpha and many change...
    18. E

      Starlight resistance block and possible super weapon

      Make the block very very heavy so it\'s hard to move a ship, and/or possibly weak so that it wont protect your ship from enemy fire.
    19. E

      Starlight resistance block and possible super weapon

      I think it would be cool to have a block the was uneffected by being too close to a star. The would let players and fractions build stations close to the sun for extra defense from the star's heat damaging incoming ships, and get players and fractions to build specialised ships to take down...
    20. E

      Effective pattern for large variable size reactors

      It\'s only a 9*9*9 in this design and it get\'s you 65624, by comparison the best 5*5*5 reactor I seen generates 9927, dividing by their respective volumes this 9*9*9 design gets 90 regen/m^3 and the 5*5*5 is 79.4regen/m^3, so it\'s allows better to build larger reactors. What dimensions are...