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    1. L

      I am an alchemist, I turn soil into L5

      Depends. Since it\'s based on randomized recipes, one might argue that he instead was amazingly lucky.... which means that in a multiplayer server, such a recipe would just even be moreso coveted and become an element adding to the dynamic of a multiplayer server asvarious factions might wishes...
    2. L

      I am an alchemist, I turn soil into L5

      Someone with -lots- of salvage beams array on a ships(87 is not much if you can, say, \"mine\" 10 blocks all at once). Not the most precise of mining method, but hey, if quantity is really all you\'re looking for and don\'t mind a more strip-mine approach... Also, to the OP.... lucky bastard :p
    3. L

      This game needs a concept similar to REDSTONE. User made contraptions.

      I must second Fireside here. I don\'t think something like restone/wiring/tubing is neccessary right now. And an additional reason for this? There\'s already a bit of a system already present. Just look at how you connect cannon blocks to a computer. You already have a connection system in the...
    4. L

      Big Ships are Terrible now...

      An interesting potential fix for the drone issue might be the addition of a tractor beam allowing you to grab and auto-dock unmanned ships(like drones). Otoh, a system of identification might be required in some way to make sure only you could grab your drones this way. Then again, it just...
    5. L

      New Factories? Really?... Really?

      Note the amount of items required can still be modified in server configs(and the default amount is still prone to be balanced out later on). Also, I get the feeling looking at how things are(and even how things -were- setup due to the many factories required) that the devs -do- want starting...
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      Big Ships are Terrible now...

      A way to fix this might be two possibility. One would be how AMCs scale up in power with increased size, the other depends on the possibility of weapons not yet developped and future balance tweak to AMC once these weapons are introduced(this IS still an alpha at the end of the day). One: More...
    7. L

      Background music

      It would be neat indeed... but require the hiring, commissioning or volunteering of a musician in the first place.
    8. L

      Cockpit's

      The idea, I think, is not for a fighter-type craft, but for larger ships. The ability to put viewpoints(cockpits) and weapons able to be oriented in different directions than purely forward lookin/firing would actually help a great deal in larger ships like battleships and so on. Similarily...
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      Big Ships are Terrible now...

      Well as said, it\'s \"His\" game. And maybe that\'s the thing, that he doesn\'t want \"big ships\" being the only direction of design progression, just one of many with both it\'s advantages and flaws inherent to the design.... like other designs could have their own flaws and advantages.
    10. L

      Old shields.

      That\'d be an interesting suggestion though the matter would be to see if it would be possible to code at all in the game\'s engine.
    11. L

      Old shields.

      That\'s one of the things I\'m arguing. People focus so much on the shield change that they forget everything else around the ship. Why are people angry about the shield change? Because their ship can be very rapidly annihilated once their shields drops. Why are their ships annihilated so...
    12. L

      Old shields.

      Personally I see the shield nerf as a good first step toward the rebalance of weapons, who will annihilate a ship that is without shields. Annoying for the suddeness of it and te fact weapons haven\'t been touched yet... but neccessary to bring down to the level of desired reflection of how...
    13. L

      Old shields.

      To be fair, in this regard, I wonder if the issue is really the new weakness of shields(many do agree the nerf was a good thing to rebalance things a little) but rather the still impressive(if not sometimes ridiculous) abilities of weapons to vaporizes blocks when reaching a certain point. Many...
    14. L

      Old shields.

      Then perhaps there should be just an addition to remote-control turrets and their ilk. Or perhaps you should consider getting friends to play the turret as is done with a realistic multiple-crewmen ship. Or you know, try to go for another design than a lumbering capital ship you do not have...
    15. L

      Old shields.

      Then perhaps the problems is not that shields have been weakened, but that hulls haven\'t been strenghtened in turn to compensate. Or that weapons which destroy lots of blocks like the missiles haven\'t been looked into yet. Recall, this is not a complete game. It\'s not even a beta. It\'s an...
    16. L

      Old shields.

      The game is in alpha. Yes the shield change feels sudden. But you know, if they changed it maybe it was because the developper did -not- want to see players purely depending on their shields. Perhaps he originally only envisionned it indeed as a very much temporary layer of protection meant to...
    17. L

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      It might depend on the server actually. I might be wrong, but it seems there are many servers out there who uses customized setting, often in regard to maximum speeds allowed an mobility. I don\'t know what other settings might be able to be modified for multiplayer servers in their config...
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      Cockpit's

      One thing I could see is making cockpit a station accessible like weapons computers currently are and making them an item that can be linked(like one currently link and activate weapons to a specific computer) to different type of stations. For example a \"pilot cockpit\" would have to be...
    19. L

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      The question is do we really want complete reflections of real life physics? Personally, I feel they would drag away from the \"fun\". Some people might enjoy it, but the added complexity I fear would detract from the enjoyment of the game if people have to constantly worry about dealing with...
    20. L

      Big Ships are Terrible now...

      \"was basically surgery with a sledgehammer it was a giant change out of the blue with what seemed like very little testing beforehand\" The game is an alpha. This is -exactly- the phase during which sledgehammer grade change are likely to be applied with little testing, because this is...