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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      Then what logic is there for bigger weapons to not only shoot farther, dealing more damage per shots which also travel faster, but also fire more of these incredibly more damaging shots per minutes? To name the mechanics of just one piece of equipment. Because most of the friends I know see...
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      StarMade dev update: Meta items

      Very very nice :) I was curious, but will we see more balance changes in the future so building a ship is less of a linear progression where bigger things are generally better at everything else statistically? Currently, for the examples of weapons, not only are bigger weapons dealing more...
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      Challenging creativity!

      I also cannot help but find \"amusing\" how every people keeps trying to mention only some of the biggest ship designs as well. As if science-fiction only ever produced big capital ship. But don\'t mind me :P I\'d like to see what kind of designs people could indeed come up with however.
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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      And why could it not be? We are playing an alpha. A game that has barely begun development. This is why I\'d like to present this sort of discussion when development is still so early. Because \"World of Warcraft in space\" where only players who manage to build \"level cap\"-grade ships can...
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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      More or less. The Yamato was more or less sunk by a swarm of fighters which dropped bombs and torpedoes on it which dealt critical damage to the ship. The Bismark, perhaps the second biggest battleship ever, might not have been destroyed by fighters plane, and in fact is one of the few ship...
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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      Perhaps. But I feel the scope is general enough, and especially the goal of debating what people would like out of the game might still fit of a general \"discussion\". Since the goal is not really to make a suggestion but to discuss a viewpoint.
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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      Perhaps. But for a short explanation.... I\'d like a game able to cater to all designs and styles. From explorations vessels focusing on various systems, loaded with shuttles for planetary descent and observation, to huge lumbering mining craft that can double as mobile refineries. Small attack...
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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      More or less my feelings. I want small agiles miners able to go to local asteroids and such in a very timely manner and haul back their stock to local shops in a timely one. I also want to see the slow and ponderous planet cracker using a FTL jump core for long time ressources gathering with...
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      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      This is sort of a bit of thinking I've been having regarding a lot of threads and line of thoughts regarding how the current gameplay goes and varied type of thinking I've seen a bit lately. "Big ships are bad now" "It's normal that big ships are better, they're bigger. A fighter shouldn't...
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      Big Ships are Terrible now...

      The problem I have with \"big ships are bad now\" complaints is that a -lot- of people saw big ships as being all the game could be about before the nerf. In fact, many still feels it\'s the call. Feel free to whine about \"but realism\"(despite the fact that the game does not fully apply it in...
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      Suggestion for later in Beta: Server Presets menu

      Note, I make this suggestion knowing that this type of feature would be best implemented later when the game is beta rather than in alpha. However, one of the problems I'm starting to realizes that might happen in this game at some point in the future is that everyone in the community seem to...
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      Turning Thrusters

      And let\'s not forget the many many space operas which inspire games the likes of Starmade. The Star Operas where the laws of physics are given even -less- of a care for.
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      Turning Thrusters

      And this is not space either. If it was, if we closed the engines we should never have to worry about slowing down at all and could continue forever at the same speed. And mass should not even have an impact on capital ships. But this is a game based on space operas, where it does, and were...
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      Turning Thrusters

      The only way this could work, and remain balanced, was if engines were eventually customizable from weapons via a \"engine calibration computer. That is, that you would be able to put large amount of engines, and have customizable stats of top speed, acceleration and turn rate. However...
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      Make weapons/shields/(power) exponentially more expensive

      More or less. It would be much easier to simply directly balances the weapons themselves in a fashion that truly favor the emergence of various starship \"roles\" rather than constantly purely balancing on the cost, either in credits or energy, of weapons. A good way to start going at this...
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      Protections [Armor & Shields]

      I understand your point. But the thing is even if a tiger I\'s 88mm gun\'s was unable to go through 200mm of plating... an infantry panzershrek was able to. And we\'re comparing one of the biggest tank and gun that saw service during WW2 compared to a weapon that could be carried by any lowly...
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      Protections [Armor & Shields]

      Actually, just limiting the spread to which missiles destroy blocks(proper missile launchers can destroy unclaimed stations or planets in less missiles than one has fingers on one hand) would already do a great deal to better balancing their effects on hull blocks. It always bugged me that...
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      Vector analysis of tactical situations in StarMade

      \"And as I said even if he kills you in the process it\'s normal, you\'re not going to kill a capital ship with a lone fighter, lol...\" Even if hard, it\'s actually possible at the very least not for lone fighter, but fighters squadron to deal crippling damage to a battleship, if not destroyed...
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      Entirely Reworked Shields

      What I could see is a diminishing return on how much shield point individal shield blocks gives to ships with a larger mass. Think about it, you\'re not just trying to create thicker shields to cover a ship, in reality you are trying to give basic shielding across a larger surface in the first...
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      PvP Improvements (must-have)

      Interesting, though like said I\'d rather see focus on the balancing of weapons(at elast in regard to PVP) so things don\'t scale to such drastic levels with bigger weapons/ships that make it almost pointless to design \"small\" if not literally irrelevant, than see \"balancing\" on things which...