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      PvP Improvements (must-have)

      Personally, before ruling over stations, I\'d rather try to fix stuff such as how missiles can destroy an \"abandonned\" station in only three shots under the current weapon system lead to massive weapons feeling grossly overpowered sometimes.
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      Vector analysis of tactical situations in StarMade

      Also, is there a \"+fav\" button somewhere on this forum? Because this need to be totally favved.
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      Warp Module

      Amusingly, that\'s exactly how hyperspace worked for the Vaygr faction in Homeworld 2 :) Well, somewhat. More or less, fighters and corvettes were unable to jump in hyperspace by themselves, but where able to make use of small hyperspace gates which could be deployed and linked together for...
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      Exploit to Make Missiles Ignore Shields

      Which, you know, is historically how fighters/bombers where used historically. Carrying dangerous anti-ships/anti-heavythings.tm weapons at very high speed and leaving before the \"capital\" ship(or unit) or it\'s escort can retaliate. People forget that the most notable feature of capital...
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      Warp Module

      Personally I would favor if gameplay was such by default(i.e.: speedcaps modifications which could favor \"lighter\" ships in being faster than \"heavier\" or more \"ponderous\" designs). But again, like said, they hinge on the use of customized settitng which might not represent the...
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      Warp Module

      The problem is that by default max speed is normally capped so you normally can\'t go above a certain level of speed unless playing on a server with custom setting. Which, again, bring the fact that argument using custom setting have difficulties applying when it comes to talk about the default...
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      Warp Module

      I didn\'t neccessarily use the different species as an example of how things -should- be, and not one where different in game \"species\" -should- have different drive. That is, I did not mean to sound like I even wanted different species in the game. What I just meant was how different...
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      Why the shield change is good

      The problem is that there isn\'t such a thing as a \"1km long airplane\". That they move in 3 dimension do not make spaceships to be \"planes\" any more than than \"moving on water\" made ekranoplan \"true\" ships (for what I\'m talking about: https://en.wikipedia.org/wiki/Caspian_Sea_Monster...
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      Format the game to run on Intel Graphics?

      That\'s the thing. Mine is such(though it might be in part because it\'s a laptop with -two- grasphic cards as I discovered... a Radeon HD and an Intel GPU) is totally unable to update it\'s drivers somehow. I\'m starting to half-considered just reformatting the whole thing and installing all...
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      Why the shield change is good

      I kind of \"like\" when people go \"X is not realistic, therefore argument that Y should be realistic totally don\'t count.\" I could counter your argument myself, if this is a space game and thus naval analogy doesn\'t count, then why does the game still try to take mass into account(even if...
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      Big Ships are Terrible now...

      If I recall well, though it was a whole fleet which took down the HMS bismark.... ... it was a mere torpedo from a flight of sea planes which crippled it in a fashion where it could only naviguate in circles anymore, rendering it effectively useless. And I could count many many examples of...
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      Format the game to run on Intel Graphics?

      From what I heard, the long story told short is less problems in the game with intel cards, and actually more of a problems of intel cards with java in general. In other words, intel hates java and that\'s sadly what the game runs under. I know I have the same problem with my laptop, which...
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      Vector analysis of tactical situations in StarMade

      I like this game, but very much sadly I can\'t help but feel that until things are tweaked a bit more that it still suffers a little bit from \"gigantism\" control when bigger weapons deal more damage, shoot farther and at higher projectile speed, but even reload faster than smaller weapons...
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      Warp Module

      Like I said(and others as well), a pluralist system to FTL travel would be interesting. For example, in Sword of the Stars, all playable races actually had their own drive system. Notable ones below: Humans travelled very quickly through \"node lanes\" naturally formed between stars which...
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      A better way for missiles to distribute damage

      Also, just for a real world example,,,, Recall that in RL, armor piercing missiles are -rarely- conventional explosive missiles. Rather, they are \"shaped\" charges which focus the full blast of their explosion in single direction. Sphere like explosions are generally the deal of high explosive...
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      Fighting Gigantism in Starmade

      I\'ve been reading this thread since a little bit, and similar subject and here are my thoughts(and ideas mentionned by others that I second). First of all, the bigger the weapon, the slower it should reload. There\'s a reason something like the 800mm Bertha railroad gun wasn\'t used for...
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      Warp Module

      On the subject of FTL and warp drive my though would be possibly both simple and complex. Why have only one \"special travel\" method, and not take a leaf from Sword of the Stars and have multiple FTLs system instead(the game using a setting where all races developped their own system of FTL)...
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      Factory on a ship

      Plus homeworld fans could make their own fan carrier/mothership to craft other ships from with gathered materials :P This said, we\'re having a bit of a hard time with crafting, one of my friend was unable but to feel it felt a lot complex.