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    1. Z

      weapon changes

      i like the 2 different amc idea it would add another weapon to the game and it would make sense and building them and placing them effectively would be fun
    2. Z

      weapon changes

      change how the antimatter cannons fire. 1. flip the firing speed with blocks mechanic as it stands the more blocks you add the stronger it gets, thats fine, what sucks is you also get an increase in firing speed with that. no weapon should ever fire faster the stronger it gets. take for example...
    3. Z

      Salvage

      you can use ai modules but the problem with them is that the faction has to be set to declare war on hostile action or already have war declared for them to defend it. if not then another player can still salvage the ship without agression from the turrets. also salvage beams currently do not...
    4. Z

      Salvage

      completely agree here ships and stations should be invulnerable to salvage beams till shiels are gone or is overloading. this would prevent griefing. ive seen players on servers imedietly start salvaging large ships once the pilot logs/gets out for some reason. this is usually followed by caps...
    5. Z

      Cannons

      im hoping for something similar to be added. the antimatter cannons are already being over built and also are getting boring so giving players other weapon options would be nice
    6. Z

      Waypoints and Stargates

      i like the warpgate idea, perhaps a combination or power units and engines facing inward formed in a square (similar to the ender portal from minecraft) once activated there shhould be a visual effect to show its working and linked to another pre-built portal/warpgate somewhere else. to make...