Just thought of a quick fix for turret rotation limit issues: Make it so that Bobby periodically makes a hitscan check against its current target. If the scan hits the mothership that Bobby is docked to, then Bobby immediately untargets that enemy and ignores that enemy during all further...
We have an engine thread, a turret thread, and even a rail thread... So how about a planet thread?
Here's a few shots of a power reactor I'm working on for my home planet:
More to come as I build it, if people are interested. :)
So... Now that the latest update has made it so AI aims at individual blocks and not the centre of mass.... What's stopping Schine from adding an 'Asteroid' targeting option to Bobby AI modules?
It would have been silly before, as the salvage beams wouldn't have been able to hit the remaining...
When cycling through cameras, I would prefer it if my ships controls were not affected by the camera I happen to be looking through. In other words, I would like 'W' to always propel the ship in the direction the core is facing, regardless of what direction I happen to be looking in.
The way...
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