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    1. Rokiyo

      Mothership line of site checks for Bobby

      Just thought of a quick fix for turret rotation limit issues: Make it so that Bobby periodically makes a hitscan check against its current target. If the scan hits the mothership that Bobby is docked to, then Bobby immediately untargets that enemy and ignores that enemy during all further...
    2. Rokiyo

      The Planet Thread

      We have an engine thread, a turret thread, and even a rail thread... So how about a planet thread? Here's a few shots of a power reactor I'm working on for my home planet: More to come as I build it, if people are interested. :)
    3. Rokiyo

      New Bobby AI setting: Asteroid

      So... Now that the latest update has made it so AI aims at individual blocks and not the centre of mass.... What's stopping Schine from adding an 'Asteroid' targeting option to Bobby AI modules? It would have been silly before, as the salvage beams wouldn't have been able to hit the remaining...
    4. Rokiyo

      Keep controls relative to Core, not camera

      When cycling through cameras, I would prefer it if my ships controls were not affected by the camera I happen to be looking through. In other words, I would like 'W' to always propel the ship in the direction the core is facing, regardless of what direction I happen to be looking in. The way...