Search results

    1. Paullus

      small beams, 2nd/effect?

      I am building a small gunship and I included 6 damage beams to deal with small crafts/ground targets. each of the 6 beams has 8 modules. what secondary computer and effect should I use?
    2. Paullus

      Squadron formations

      I know many squadron suggestions have been posted, but I think this one warrants a separate thread. It would be really nice if in fleets/future squadrons, we could decide different flying formations. Then on the fleet command tab, we could have a scroll down (or some layout) of saved loadout...
    3. Paullus

      Physically based Jump?

      There has been a lot of talk about jump drives, suggestions going this way and that, attempts to optimize surging on youtube, etc. I am pretty sure that the devs would eventually like to close the chain drive loophole. I had some musings the other day, and today just ran with it on wolfram...
    4. Paullus

      Advice on a station?

      Stations are always the most difficult thing for me to build. I'm working on this shipyard here, any advice? I'm very happy with how a lot of it turned out, but some things about it still look off to me. Maybe its the detail size? or the colors? Bold advice and harsh criticism is highly...
    5. Paullus

      Planned AI movement for better dogfights

      *disclosure* I have no idea if this would work... Forcing AI to move forward more than other directions (or some alteration/variation of the like) would make AI, fighters especially, act more like planes in dogfights. This could decrease the huge spaces that appear in battles between ships and...
    6. Paullus

      Nuclear Power structures

      Now I know many have suggested some sort of nuclear power generically as a source but I do believe I have a new suggestion on how to implement it (please correct me if it's not). My Idea is to make it like a shipyard. The Blocks are representational of course, but it would take this shape...