Search results

    1. hinkhenk

      Transparent blocks into non transparent in build mode?

      I wish for an option to turn the transparency of crystal armor, glass and other transparent blocks into non transparent in build mode. It would make building alot easier when it comes to transparent blocks.
    2. hinkhenk

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      Application form All subjects have to be filled. Applications should be posted in this thread IGN- Hinkhenk Why you want to join the server- I have seen alot of work from others like nightrune90 over at twitch and a few others. It's also alot more fun to play with others, watch their...
    3. hinkhenk

      Biological components please!

      Oh no, Farscape comes in as a strong contender, and the only real reason for not surpassing Lexx, being the last aired episode. But yes, Farscape and Lexx are two series everyone should watch. On topic. Perhaps this should be made as a mod rather than an acual part of the game, or another...
    4. hinkhenk

      Biological components please!

      I only support this due to my favourite series ever, being Lexx
    5. hinkhenk

      Read by Schine Ammunition as an Alternative

      Yes i am going to pull that, simply becaus, now we got newtonian physics for our ships, i would say its not more than right to take this into calculation. Having missiles as ammo can work, and we could use warheads in the process of making the missiles. but as for ballistic cannons, i do not...
    6. hinkhenk

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      As i said in this thread Read by Schine - Ammunition as an Alternative
    7. hinkhenk

      Read by Schine Ammunition as an Alternative

      I wish to add my thoughts into this, or rather, inform you of some things you have yet not thought of. E = mc² Rappidly shoot from a small fighter, you would fly the other direction. Have a big ass cannon shoot a heavy bullet from a large ship, you still would fly the other direction you shot...
    8. hinkhenk

      Warheads as a system buff

      I came to think of something. I still do not like the idea of ductaping a bomb onto a computer to buff up the computers. Instead, add "missile" as a type for bobby ai, where the ai wants to seek collision with an enemy you set in the bobby ai, (target selected, missile or astronaut(using the...
    9. hinkhenk

      Power usage

      Come to think of it, its not realy the reactors that matters when using the said energy gained, but the power capacitors. The ship draws power from the "batteries" wich in turn would need to be changed aswell to work with this system. the generator just charges the batteries. The fact that...
    10. hinkhenk

      Warheads as a system buff

      Well this is not realy the same thing, at all. It's better to comparte it between analog signals with digital ones. Does not match.
    11. hinkhenk

      Warheads as a system buff

      I do not like the idea, i rather use warheads as nukes i can shoot at people instead. It would make little sense to have a warhead to boost power this way. The warheads are hard to implement as a physical torpedo, but not impossible, having them as a subsystem, no thank you.
    12. hinkhenk

      System Inheritance

      I agree with you here. Most server already have build size restrictions of ships, docked entities and such. There will perhaps not be a bigger problem with it, but for those being negative about having these kind of options.
    13. hinkhenk

      System Inheritance

      So tried to look this up, but saw nothing in the search. I like the feature of inheriting thrusters from docked, but i would like this to be taken a bit futher. I would like to see inheritance for systems too. One of the effects would be able to build small ships, that can dock to larger...
    14. hinkhenk

      Planned Lower refined material volume.

      If this is the case, where the capsules takes up more space, the creation of "tanks" for various material should be implemented, only taking out a small portion of material as it is needed. This way, the volume(if we would count in the capsule size) would be greatly smaller, right? *This is a...
    15. hinkhenk

      Planned Lower refined material volume.

      If we do get to count in the storage space of capsules, for example, the volume should be lower anyway, becaus we use our rescources to make the capsules too, right, so the only thing we do remove is waste, but instead we gain in volume.
    16. hinkhenk

      Planned Lower refined material volume.

      I would suggest lowering the material volume of refined ores and crystals, becaus refined material take up more space than the raw material. As i am watching my factories work, i notice my storage is getting fuller and fuller, eventhough with .1% a few seconds interval. I do not know what...
    17. hinkhenk

      Game Optimization Suggestion

      As of building very large structures with the symetry build planes, if you are to copy very large areas the game chokes and if you have insufficient memory, the game will crash, this we all know. My MAIN suggestion would be a Block Que. How it works. By default i think the game can handle 128...