Search results

    1. shadowulf

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Well put, Blaza612. As we have said in other threads, this is a sandbox. No additional debuffs are needed to balance station blocks usable on ships. And if this thread comes to be integrated, it would be irratating if we can't do this...
    2. shadowulf

      Greifing or Legitimate Strategy?

      first of all, I agree on scanners, and definatly no stealthed torpedoes. Stealthed ships firing torpedoes yeh, but the entity they are a part of shouldn't be able cloak. Secondly, massive damage? Hahaha no. One Warhead should not deal more than 4-5 advanced armor blocks of damage, so maybe...
    3. shadowulf

      Realistic System Requirements for Starmade?

      I'm running Lion on it, and the 64-bit only improved specs by ~5 fps. Its not the games fault, its the stupid graphics card. The CPU has never even hit 50% load while running Starmade, even during lagstorms. On a different note, however, my previous OSX 15" 2012 Macbook Pro with quadcore i7...
    4. shadowulf

      Realistic System Requirements for Starmade?

      I run the game on both my laptops- an unmodified 2009 Macbook Pro 15" (I can't remember specs right now-at work) and it can run 30+ fps everywhere but near large amounts of animated blocks. 32-bit version My other laptop is a 2014 HP Inspron 17" touchscreen. It can max out graphics at 60-75...
    5. shadowulf

      Server Rules and Information Tab

      It would definately help, but people will argue that servers have websites/forum posts to explain. I also think that servers sometimes have too many rules, so without taxing a bad laptop anymore than starmade does, it'd be nice to be able to read the rules again. I don't know how it would be...
    6. shadowulf

      Shield regeneration versus armor hitpoints

      I agree with jayman Armor is easier to replace and is better for a tanking ship that gets repaired right after the battle, if it survives. However, shields are useful as a ship that fights and fights well in multiple fights before being repaired. Based on my experience, I prefer higher...
    7. shadowulf

      Development roadmap?

      Didn't I say its not fully implemented yet? But it will be, it states that's very clearly in the threads on that page.
    8. shadowulf

      Development roadmap?

      Modding currently is not quite up to supported, but there are already mods in the game. Check out http://starmadedock.net/forums/mods/
    9. shadowulf

      A /roll command

      The game is in Java, so it would not be hard at all. Edit:Thanks for clarification, Megacrafter
    10. shadowulf

      Greifing or Legitimate Strategy?

      Yes, that is true. However, if you are being attacked you probably are firing back, and that's a hell-storm of danger, as if they have torpedoes they aren't shielded usually. Or if its a stealth launch you can maneuver pretty well out of the way. Same with a long-distance shot. Anyway...
    11. shadowulf

      Forum suggestion...

      I agree
    12. shadowulf

      Read by Schine Salvage beams harvest loot clouds?

      The devs have stated eventually loot clouds will go away, being replaced with a credit bounty or something similar
    13. shadowulf

      Shipyards on ships allowed if the first docked entity is a station

      No, because as I've explained in this thread http://starmadedock.net/threads/mobile-shipyards-shipyards-on-ships.20650/page-10#post-23732 People want to limit station blocks use on ships to keep stations viable, but it would be better to buff stations than debuff ships just to keep the weak...
    14. shadowulf

      Shadowulf Industrial

      Sorry about not updating sooner. The Obvious Malevolence has been put on hold due to the vast amounts of updates it needs. I may return to it once I figure out my current projects. They are torpedo launchers/mags and other logic powered stuff. On another note, my absence was caused by...
    15. shadowulf

      Animated Particles / Sprite Blocks

      This belongs in suggestions, but anywho, interesting idea. It is a bit heavy in the specificness factor and light on details, however. To clarify. 1)How long does the sprite last? Is it a high signal on, low signal? 2) Does it spread out and dissapate? Thanks and happy spacefaring
    16. shadowulf

      Read by Schine Mobile Shipyards (shipyards on ships)

      Guys, shipyards already have drawbacks. Putting a shipyard on a ship will increase overall mass, further dropping acceleration, put more power strain on the ship, and to build something large enough to escort/fight other ships would mean sacrificing space if internal, or risking damage if...
    17. shadowulf

      Broken Warheads

      I di I disagree. Warheads being buffed a bit is fine. Through my own testing, as well as Dr. Whammy's, I have discovered that buffed warheads mounted on a ship are at times MORE dangerous to the parent ship than the target. Through sp testing against an alpha pirate station at 50,000 damage...
    18. shadowulf

      Questions about warheads

      You read my mind Sgtwhisky. But miy parent torpedo will still have warheads. Think a MIRV Warhead, with 5-9 independently released torps.
    19. shadowulf

      Drakkarts Starmade Tutorials (collection Thread)

      Hey Drakkart nice videos! An idea to reduce lag from rails with a few minor changes to your door. Add a button to the bottom rail (closed position where the docker will be) must touch the rail. Then connect a speed controller and have the button turn off the speed when its closed. No...