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    1. lostinplace

      Scale Weapon Cooldown by group size

      If you have 15 megaweapons, great, you can fire each of those 15 mega weapons, once per battle. Which is better than having 1 15xmegaweapon Ok... now I see what you're saying. Yeah, then I agree, your strategy is a better stratefy, which is by the way, the same strategy that has been adopted...
    2. lostinplace

      Scale Weapon Cooldown by group size

      I really, really don't know how else to phrase this: The cooldown for a weapon computer block, would be dependent on the number of slave groups, and the number of modules in the slove groups. For any weapon computer, the number of modules conencted to it would dictate the cooldown for that...
    3. lostinplace

      Scale Weapon Cooldown by group size

      The core of my argument is that the current system is broken, because the only combat viable ships are essentially giant guns with thrusters and shields. an unbroken system would yield a variety of combat-viable designs, which we don't currently see. Mega-turrets would be nerfed, but they...
    4. lostinplace

      Scale Weapon Cooldown by group size

      Yeah, that would be nice, but I liked the idea of challenging people to build weapons arrays to skirt the limitations, and in exchange make the tradeoff between armor ad firepower waffling 100 damage cannons would yield a very high cooldown, see the graph ....Actually looking at the values I...
    5. lostinplace

      Scale Weapon Cooldown by group size

      I think your strategy is really neat, but the system I've proposed would not buff your battleship.... I don't know why you think it would This system would kill off slow vulnerable drones with big guns, which I believe is a benefit Also, for the sake of informed arguments, this is a graph of...
    6. lostinplace

      Scale Weapon Cooldown by group size

      .... Did anyone here actually evaluate the function I provided? It seems like most of your objections are non-issues, since even waffle guns couldn't become that massive without hitting substantial cooldown penalties. (for the values I provided, 6 groups of 5 would create about a 3x cooldown...
    7. lostinplace

      Scale Weapon Cooldown by group size

      My assumption is that you would tweak the curve to get it where you want it, but waffle guns were in fact what I'd want to see, since they can't get very big without eating a lot of power or causing huge cooldown penalties. The issue with the system is less the resilience of the ship...
    8. lostinplace

      Scale Weapon Cooldown by group size

      So, I think we've all run into the silliness of superweapons by this point. I think that it's pretty neat building ships that are pretty much just giant cannons with thrusters, but I also feel like it's making ships a little sillier than they could be. I actually think mega-damage is cool, I...
    9. lostinplace

      Ship Roles

      "No one's really great at making specialized ships yet, so we should penalize people making generalized ships to balance it out"
    10. lostinplace

      Inventory Transfer Beam

      Although I personally like the idea of breaking someone's shield's an armor just enough to expose their cargo store
    11. lostinplace

      Inventory Transfer Beam

      I've built a bunch of auto-extractors but right now I'm working on a concept ship that will deploy multiple extractor modules. So far There are only two problems, one is the AI (which I suspect is being worked on already) and the other is inventory transfer. Right now, there's no good way to...
    12. lostinplace

      Planned New Decoration Block idea: colored linear particle emitters

      should be a compiled shader so that way the server doesn't have to care
    13. lostinplace

      Inventory Admin Command

      I'm setting up a starmade server and I'd like to offer players that ability to bank and exchange blocks. Everything's in place, although the current process for figuring out what they currently have in their inventory is pretty convoluted, and I'm worried that it will effect system stability...
    14. lostinplace

      Remote Activated Spoolable Jump Drive

      Re: interdiction I actually think that jump interdiction is the wrong approach to this problem. I suspect you already know that this was eve-online's approach and it comes with too much nonsensical baggage. the problem can be much better and more easily solved with energy-drain turrets, which...
    15. lostinplace

      Remote Activated Spoolable Jump Drive

      I'm new to this game, but it's fantastic, mostly because it's letting me fulfill my dream of building spaceships. Right now I'm working on a multi-tenant ship, and there's one thing that I would really love: The ability for non-pilots to spool the jump drive. As it stands, spooling is a long...