Search results

    1. spectrav

      KAUB server and events

      Nice seems legit!
    2. spectrav

      Dynamic Systems to Reward Different Play Styles

      I agree with you on toning down the numbers, I just threw in a random range. Some Admins might want bigger buffs some might want smaller. I think the default bonus for mining is 12 or 16 already though. I like the faction point Idea, I'd cover that in it's own post. this one is more about...
    3. spectrav

      Dynamic Systems to Reward Different Play Styles

      Pre Face: I write these in a methodology I use for systems design, if you find it hard to read let me know and I will be happy to clarify. Req* = Requirement, a general description on the program's end result functions. AC* = Acceptance Criteria, more descriptive breakdown of functions within...
    4. spectrav

      New storage button: Add stored blocks to filter

      Thanks, I get you, I was wondering how the factory would be beneficial that way lol. The "current inventory quick select" thread was supposed to be the same as your idea, did I not capture it correctly? That one was actually brought up by another user. I'm guessing they got it off this post...
    5. spectrav

      New storage button: Add stored blocks to filter

      Some other users and I brain stormed a few inventory UI enhancements the other day. http://starmadedock.net/threads/storage-filter-ui-enhancement-current-inventory-quick-select.5377/ This one is very similar to what you are looking for just with the storage crate instead of the factory. There...
    6. spectrav

      Storage Filter UI Enhancement

      Nice! Very clean looking, I was struggling with paint, but you captured a really good representation of what the final product should be. You've got a lot of functionality going on and I see what you meant by the category filtering. That was the one I was going to work out next. Do you mind if...
    7. spectrav

      Storage filter UI Enhancement (Current inventory - quick select)

      As a Veteran User I would like the ability to select storage filtering quickly by using my existing inventory in that storage as my selection. Conditions of Satisfaction- 1. The User selects the storage unit they want to filter 2. The user selects the Filter button for that storage unit 3. The...
    8. spectrav

      Storage Filter UI Enhancement

      I plan on touching base with several of these. In design it's more effective to split up the chunks into bite size pieces. I like the input and that is a great feature to hit, Keeps the ideas coming in and I'll get to work on putting this storage enhancement package together.
    9. spectrav

      Storage Filter UI Enhancement

      I see what you are saying, I do like that. The only drawback I see is that you have to already have those blocks inside of that container. That would be a nice single click answer, but some players might not have every item they specifically want in that box, currently in there. I think this...
    10. spectrav

      Just submitting some user stories for less than favorable processes I find in game. If anyone...

      Just submitting some user stories for less than favorable processes I find in game. If anyone has a specific area in mind let me know.
    11. spectrav

      Storage Filter UI Enhancement

      They have one in the add item function, this is more just a quick usability enhancement if you want to filter by all items. I'd like to see some more advanced filtering options as well, but that would fall under a bigger project (An Epic instead of just a User Story), this will just alleviate...
    12. spectrav

      Storage Filter UI Enhancement

      As a Standard User I would like the ability to easily select from the entire list of items When setting up a filter on my storage unit. Conditions of satisfaction- 1. The user navigates to the storage filtering options 2. The user selects "Set all" 3. The User is able to select and deselect...