Search results

    1. H

      Are near invulnerable shields a good tactic?

      Vs just putting on more guns? If you made a large ship with so so firepower but shields that recharge so fast that they can't be brought down by the enemy isn't that more useful than merely putting more guns on the ship which will just get blown up anyway?
    2. H

      What is the point of carriers?

      Fighters can fly through hyperspace right? Then why even build carriers to carry them around?
    3. H

      It's impossible to make good figther weapons

      By the time the gun is big enough to break even 1 block it's already too big to be a practical fighter weapon. Making fighters in this game is a joke.
    4. H

      Suggested amount of shields?

      What are good rules of thumbs for shields? I know it depends on size but assuming we are talking figthers for example?
    5. H

      Still not possible to move cores?

      I remember a long time ago that moving cores was suppose to become a thing. And this still doesn't appear to be possible. Has the idea been scrapped?
    6. H

      Minimum DPS for weapons to be useful?

      For sake or argument let's assume we are talking about cannons and/or a single weapon. What do you consider to be the minimum amount of acceptable DPS before the weapon starts becoming rather useless?
    7. H

      How to calculate ship stats in advance?

      Is there some method of calculating a ship's stats in advance? For example, let's say that I want to create a ship that has a total blaster firepower of 4k. In that case, is there some way to know in advance how much power that would require even before you start building the ship? Same thing...
    8. H

      Wasn't there a ship classification system?

      I remember this forum had a thread that showed how ships were classified depending on size (fighter, carrier, titan etc). What happened to that? Have ship classes been done away with?
    9. H

      Bigger weapons should have greater range

      It doesn't make sense to me that a giant cannon or beam has the same range as a much smaller version. Don't bigger guns have a greater range in real life? Isn't that the reason riffles have a longer range than handguns for example? I think it would make larger guns more powerful and thus more...
    10. H

      Weapons feel too weak

      By "weak" I mean they don't feel very good to use. I just created a massive cannon in creative mode to test out various levels of firepower against dummy targets, and I kept being shocked by how little actual damage my huge guns cause. I'm sorry, but building a huge ship with massive guns only...
    11. H

      Are rockets UP?

      Rockets just don't seem that useful. They suck against shields and aren't that great against armor either. I hear they are good against system blocks but what does it matter if you can't even make it that far?
    12. H

      Suggestion New weapon type: Railguns

      I think railguns would be a nice addition to the game. They could act as sniper rifles in space, having a vast range and massive penetration power but a slow rate of fire and very little area damage. Ideal for precision strikes against important parts of a ship.
    13. H

      Some turret questions

      1. Since turrets are created using cores and are thus considered seperate entities, are they still saved as a part of a ship's blueprint? 2. Since turrents only get half of the ship's shields is it more pratical to only use manual weapons and no turrets? 3. Do turrets consume more energy than...
    14. H

      Is there a minimum level of acceptable DPS?

      I made a starfighter that has roughly 500 dps counting only cannons and not missiles. But after trying it out I found that having only 500 dps made the ship almost useless at taking down other ships because the damage caused was so slight. What do you consider to be the "minimum" levels of dps...
    15. H

      Glass blocks Vs Crystal armor

      I see there is now a block called crystal armor. Is it better than just plain glass? And is glass weaker than normal armor? And if crystal armor is better than how expensive is it to use?
    16. H

      Can I spawn ships via console commands?

      Is there some way I can spawn ships for testing purposes? Both AI pirate ships and ships I have made myself?
    17. H

      How do I calculate my ship's DPS?

      When other people post their ships they show information like total shield power, energy and damage per second. I guess I can find the shield power and energy but how do I calculate damage per second?
    18. H

      How do I use blueprints in creative mode?

      I am having problems in creative mode. I can only see my blueprint when I don't have my creative mode selected and thus can't spawn a ship I have already started designing. How can I use a blueprint in creative mode?
    19. H

      When making ships, do you completely fill it's insides?

      When designing a ship, do you make sure that there is no empty space inside of it by completely filling every single place with something, or do you allow empty spaces to exist inside the hull? What is your design strategy in this regard?
    20. H

      Does cheaper armor weight less?

      Does cheaper armor weight less than more powerful armor? Because if it doesn't is there any actual reason other than cost to not always use the most powerful armor type?