Looking into auto-sorting storage for an asteroid miner - and am trying to get an idea of the ratio of mineral to ore/shard.
Assuming default server settings, and including the faction bonus. Do we have any idea how much ore/shards we get per block of asteroid?
Also, do we have any stats on...
Okay, going to Necro this so I don't get hit for not using the search function.
I was thinking about introducing 2 more no-collision build-only blocks to achieve this and reduce the server load from the checks required. When an input and an output block overlap the input block mirrors the...
Using storage pulls you can theoretically pass a simple on/off signal across a docking - however doing this you sacrifice the ability to do actual cargo transfer across the docking connection.
Aynslei - are you meaning to put this additional rail docker on the ship (entity with rail basic) or on the cargo pod (entity with the rail docker)?
If on the cargo pod then that doesn't fix the problem apart from using wireless remotes - which removes the utility of having a cargo pod.
as far...
Also the race gates appear to piggyback on the new ring detector - it was possibly quick enough to be added in 'spare time' between larger, more significant features.
Okay this might get a little complicated:
My dump boxes are set up to use the passive logic output of storage to activate my filter system - when my dump box is empty a timer runs to allow my filters time to finish then shuts them down.
I can "order up" blocks of advanced armour by using logic...
odd-sym mode is a setting that defines where the plane of symmetry is located.
Odd-sym runs the plane through the middle of a block to create a center row (resulting in you always having an odd number of blocks perpendicular to the plane). eg:
X X X X X
| - Symmetry is aligned on...
I generally have a small area on each side of the mid line that I leave as a void and then fill in with heavy adv armour to move my COM back to the mid line to help with maneuvering. - Essentially ballast
I already outlined in this thread http://starmadedock.net/threads/increasing-the-the-utility-of-cameras.20335/ why display monitor blocks would not work easily/ be more trouble than they are worth.
Through the use of some storage clocks and other logic jiggery pokery I have a set of factories set up to produce exactly the correct blocks for a single drone. I'm currently working on a counter mechanism that allows me to automate production for a set number of drones.
This is the nearest...
I thought of the display block idea but I come to a problem - to use a block as a dynamic screen for a camera view is a pain in terms of scalability - you need to scale the render size according to how close you are to the block - using a block to toggle a fixed size window should be a simpler...
So I have been getting frustrated with the limitations of using cameras other than forward facing, I think I have come up with a possible solution. Other games (for instance YS-Flight, the X series etc) allow you to spawn sub windows onto your UI, allowing you to show multiple camera views on...
Question: Will the Magnetic Rails update allow for Logic controlled activation of docking?
Question 2: Is it possible to make more blocks have an editable name in the hotbar? (like the Rail dockers, I'd like to know if I'm selecting my port or starboard side docking beam)
in Av Build can you use the copy feature to copy entities that are not part of the entity in build mode? I can't test this atm as I'm away from my Game PC, but if you got into ship A and used Av Build could you copy a section of Ship B (Or Asteroid)?
Couldn't you build your station and then use the Adv. Build to bulk out cubes before scaling it all down bit by bit to reduce the labour required.
(Also wouldn't having to mine into an existing asteroid be just as time consuming as building one around a completed station?)
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