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      NPC Faction Update Video

      Looks like the factions might be fun the couple of days or so before everyone else on my server decides to dedicate their time to wiping them out to see if its doable. I'm hoping we could have standings with the factions. e.g Highly positive - Can request aid and they send ships to help you...
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      backwards connecting logic lines

      Meh nevermind
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      Sensor + area triggers

      Wouldn't really simplify no, but it wouldn't make more complicated either, it'd be about the same, only; 1. We can bin the Trigger Area Controller block and free up a Block ID. 2. No other existing fixed logic system in the game rail or otherwise is capable of doing what this could do, which...
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      Door tetra's hepta's and corners

      Blast doors feel dated since rails came along, obviously still use them as they're easy to do but I personally don't consider them particularly suitable for a large door such as for a hangar. All those blocks unloading and reloading every time you press a button, I don't know the statistics but...
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      Sensor + area triggers

      Yeah, periodic sampling such as every second, which is basically what sensors do when you link a clock to them.
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      Anyone like the idea of only building in shipyards I don't

      Yes I'd prefer only building in shipyards. There is no way the game will ever be optimized enough for it not to cause the game to stutter when someone instantly loads in a behemoth. Also it would be a small deterrent to having said behemoths or at least making them have to wait if loaded in...
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      Sensor + area triggers

      Agreed, area trigger controllers suck. I have no idea why they are designed to look like a logic block and why they're are able to linked to directly and turned on and off, seems to be a redundant feature, as far as I can tell and according to a generally unhelpful wiki they only work with an...
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      Shipyard Block Replace

      Makes sense, wouldn't hurt performance on multiplayer or create massive client lag from doing a massive sweeping block exchange on large ships/stations as you're just doing it from the blueprint. On that note, I hope that add a system to spawning in station that limits the blocks per second...
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      Display Blocks feel underutilized as a way to make logic easier

      I had this thought mostly recently with the addition of more advanced logic blocks, the idea and use of most logic blocks up to now have been relatively straightforward, but with additions of things like sensor blocks, a block more than any other block I've ever seen in which its function is so...